This wiki is archived and useful information is being migrated to the main bzflag.org website

Modeltool

From BZFlagWiki
Revision as of 00:36, 27 December 2007 by Optic Delusion (Talk | contribs) (modeltool options)

Jump to: navigation, search

Modeltool can now convert .obj files to bzflag drawinfo. It can be downloaded with the source code through SVN, and it is found in the bzflag/tools/ directory.


Modeltool options

 -g <name>  : use group definition
 -tx <dir>  : set texture prefix
 -sm	: use the smoothbounce property
 -yz	: flip y and z coordinates
 -n	 : disable normals
 -t	 : disable texture coordinates
 -m	 : disable materials
 -a	 : disable ambient coloring
 -d	 : disable diffuse coloring
 -s	 : disable specular coloring
 -sh	: disable shininess
 -sf <val>  : shine multiplier
 -e	 : disable emission coloring
 -gx <val>  : scale the model by this factor
 -gsx <val> : shift the map by this value in X
 -gsy <val> : shift the map by this value in Y
 -gsz <val> : shift the map by this value in Z
 -bspskip <val> : skip faces with this material when importing a bsp
 -bounds : compute the bounds and sphere for draw info meshes and write them to the map
 -comments: add comments to the resulting bzw file (will make it a lot larger
 -striplimit <val>: the longest triangle strip to use for LODs