This wiki is archived and useful information is being migrated to the main bzflag.org website
Editing Network Protocol
Warning: The database has been locked for maintenance, so you will not be able to save your edits right now. You may wish to copy and paste your text into a text file and save it for later.
The administrator who locked it offered this explanation: Archived wiki
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Inaccurate}} | {{Inaccurate}} | ||
+ | {{DesignDocument}} | ||
= Introduction = | = Introduction = | ||
Line 83: | Line 84: | ||
== Connecting to a server == | == Connecting to a server == | ||
− | The [ | + | The [http://bzflag.svn.sourceforge.net/viewvc/*checkout*/bzflag/trunk/bzflag/misc/bzfquery.php bzfquery.php script] is a nice example of how to connect to a server. |
At the beginning you need to open a socket. Beginning with protocol 0048 you need to send "BZFLAG\r\n\r\n" in order to get any reply. At that time you unfortunately don't know the protocol, so send it by default or your client will probably freeze. | At the beginning you need to open a socket. Beginning with protocol 0048 you need to send "BZFLAG\r\n\r\n" in order to get any reply. At that time you unfortunately don't know the protocol, so send it by default or your client will probably freeze. | ||
Line 109: | Line 110: | ||
Player [0] sent huge packet length (len=16986), possible attack | Player [0] sent huge packet length (len=16986), possible attack | ||
Player [0] removed at 2007-04-11 15:52:55: large packet recvd | Player [0] removed at 2007-04-11 15:52:55: large packet recvd | ||
+ | |||
== Message types == | == Message types == | ||
Line 918: | Line 920: | ||
server can now send over udp | server can now send over udp | ||
− | |||
[[Category:Concepts]] | [[Category:Concepts]] |