Difference between revisions of "Packetloss"

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(A simple explination of what packetloss is)
 
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Packetloss is a networking phenomenon where data packets do not reach their destination. I.E in BZFlag, your game clients packets fail to reach the server and other clients by a percentage. It is caused by various factors that may or may not be within your control.
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#REDIRECT [[Network]]
 
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== Factors That cause packetloss ==
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-Cellular or Satellite Data Connections (Due to the nature of the technology you will always have some packetloss)
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-Poor Wifi Connection
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-Too lengthy Ethernet runs (over 100 meters)
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-Internet Service Provider issues (Overloaded central office, DOS attacks)
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-Bad networking drivers
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-Other anomalies
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-Distance from server
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== Solutions ==
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Most packet-loss problems in relation to BZFlag are caused by using Wifi. An easy fix is to use a hardwired Ethernet connection to your network. Distance from server can be a factor-if you have no packetloss elsewhere do not panic.
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Latest revision as of 19:54, 15 February 2017

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