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Difference between revisions of "Physics"
From BZFlagWiki
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(Changed parameters to property list) |
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The valid parameters for physics are: | The valid parameters for physics are: | ||
− | + | <properties> | |
− | + | name=Name of the physics driver, for reference | |
− | + | linear=Cause a tank to move linearly at the given velocity (x/y/z). | |
− | + | angular=Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates). | |
− | + | slide=Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables) | |
− | + | death=Causes the tank to die on contact. Player sees the given message | |
− | + | </properties> | |
A physics driver can be called by adding 'phydrv <name>' to an object or mesh face. | A physics driver can be called by adding 'phydrv <name>' to an object or mesh face. |
Revision as of 20:03, 16 April 2007
Physics, or Physics Driver, can be applied to any 2.0 object, for example a mesh or meshbox. It will affect a tank touching it in some way.
Code
physics name example_phydrv linear 0.0 0.0 0.0 angular 0.0 0.0 0.0 slide 0.0 death Message goes here. end |
The valid parameters for physics are:
name | Name of the physics driver, for reference |
linear | Cause a tank to move linearly at the given velocity (x/y/z). |
angular | Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates). |
slide | Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables) |
death | Causes the tank to die on contact. Player sees the given message |
A physics driver can be called by adding 'phydrv <name>' to an object or mesh face.
Editor Support
There are currently no supported editors: physics drivers will need to be added by hand in a text editor.
History
The Physics object was added with the v2.0.0 release of BZFlag.