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Difference between revisions of "Physics"

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(Changed parameters to property list)
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The valid parameters for physics are:
 
The valid parameters for physics are:
 
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<properties>
*'''name''': Name of the physics driver, for reference
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name=Name of the physics driver, for reference
*'''linear''': Cause a tank to move linearly at the given velocity (x/y/z).
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linear=Cause a tank to move linearly at the given velocity (x/y/z).
*'''angular''': Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates).
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angular=Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates).
*'''slide''': Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables)
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slide=Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables)
*'''death''': Causes the tank to die on contact. Player sees the given message
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death=Causes the tank to die on contact. Player sees the given message
 
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</properties>
  
 
A physics driver can be called by adding 'phydrv <name>' to an object or mesh face.
 
A physics driver can be called by adding 'phydrv <name>' to an object or mesh face.

Revision as of 20:03, 16 April 2007

Physics, or Physics Driver, can be applied to any 2.0 object, for example a mesh or meshbox. It will affect a tank touching it in some way.

Code

physics 
  name example_phydrv
  linear 0.0 0.0 0.0
  angular 0.0 0.0 0.0
  slide 0.0
  death Message goes here. 
end

The valid parameters for physics are:

name Name of the physics driver, for reference
linear Cause a tank to move linearly at the given velocity (x/y/z).
angular Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates).
slide Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables)
death Causes the tank to die on contact. Player sees the given message


A physics driver can be called by adding 'phydrv <name>' to an object or mesh face.

Editor Support

There are currently no supported editors: physics drivers will need to be added by hand in a text editor.

History

The Physics object was added with the v2.0.0 release of BZFlag.