Difference between revisions of "Physics"

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The Physics object was added with the [[BZFlag 2.0.0|v2.0.0]] release of BZFlag.
 
The Physics object was added with the [[BZFlag 2.0.0|v2.0.0]] release of BZFlag.
  
[[Category:Map_making]]
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[[Category:Map Making]]
[[Category:Map_Objects]]
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[[Category:Map Objects]]

Revision as of 20:08, 11 March 2007

Physics, or Physics Driver, can be applied to any 2.0 object, for example a mesh or meshbox. It will affect a tank touching it in some way.

Code

physics 
  name example_phydrv      # Name of the physics driver, for reference.
  linear 0.0 0.0 0.0       # x/y/z linear velocities 
  angular 0.0 0.0 0.0      # Rotation freq, x/y coordinates 
  slide 0.0                # Time until max velocity (> 0.0 enables) 
  death Message goes here. # Player dies when he touches the physics driver 
end

The valid parameters for physics are:

name: Name of the physics driver

linear: Cause a tank to move linearly at the given velocity.

angular: Cause a tank to rotate at the given velocity.

slide: Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)

death: Causes the tank to die on contact. Player sees the given message


A physics driver can be called by adding 'phydrv <name>' to an object or mesh face.

Editor Support

There are currently no supported editors: physics drivers will need to be added by hand in a text editor.

History

The Physics object was added with the v2.0.0 release of BZFlag.