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Difference between revisions of "Physics"
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− | A physics driver can be called by adding 'phydrv <name>' to an object, group or mesh face. | + | A physics driver can be called by adding 'phydrv <name>' to an object, group or mesh face. Physics drivers do not work on boxes and pyramids in version 2.0.8 |
== Editor Support == | == Editor Support == |
Revision as of 11:55, 25 September 2007
Physics, or Physics Driver, can be applied to any 2.0 object, for example a mesh or meshbox. It will affect a tank touching it in some way.
Code
physics name example_phydrv linear 0.0 0.0 0.0 angular 0.0 0.0 0.0 slide 0.0 death Message goes here. end |
The valid parameters for physics are:
name | Name of the physics driver, for reference |
linear | Cause a tank to move linearly at the given velocity (x/y/z). For example linear 5 0 0 would cause any tanks on the object to move at a velocity of 5 towards X+ (the side of the map with the highest value of X). |
angular | Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates of the centre). |
slide | Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables) |
death | Causes the tank to die on contact. Player sees the given message |
A physics driver can be called by adding 'phydrv <name>' to an object, group or mesh face. Physics drivers do not work on boxes and pyramids in version 2.0.8
Editor Support
There are currently no supported editors: physics drivers will need to be added by hand in a text editor.
History
The Physics object was added with the v2.0.0 release of BZFlag.