Physics, or Physics Driver, when applied to an object, will affect a tank touching it in some way. Physics can be applied to any 2.0 object, namely: mesh, meshbox,meshpyr,sphere,cone,tetra, and arc. Similar to materials, they can not be applied to the box or pyramid objects.
physics name example_phydrv linear 0.0 0.0 0.0 angular 0.0 0.0 0.0 slide 0.0 death Message goes here. end
The valid parameters for physics are:
|name||Name of the physics driver, for reference|
|linear||Cause a tank to move linearly at the given velocity (x/y/z). For example linear 5 0 0 would cause any tanks on the object to move at a velocity of 5 towards X+ (the side of the map with the highest value of X).|
|angular||Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates of the centre).|
|slide||Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables)|
|death||Causes the tank to die on contact. Player sees the given message|
A physics driver can be called by adding 'phydrv <name>' to an object, group or mesh face, like so:
meshbox position 0 0 10 size 10 10 5 phydrv example_phydrv end
There are currently no supported editors: physics drivers will need to be added by hand in a text editor.
The Physics object was added with the v2.0.0 release of BZFlag.