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Physics

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Revision as of 23:56, 25 September 2007 by Tedius (Talk | contribs)

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Physics, or Physics Driver, when applied to an object, will affect a tank touching it in some way. Physics can be applied to any 2.0 object, namely: mesh, meshbox,meshpyr,sphere,cone,tetra, and arc. Similar to materials, they can not be applied to the box or pyramid objects unless the server (bzfs) is version 2.0.9 or later.

Code

physics 
  name example_phydrv
  linear 0.0 0.0 0.0
  angular 0.0 0.0 0.0
  slide 0.0
  death Message goes here. 
end

The valid parameters for physics are:

name Name of the physics driver, for reference
linear Cause a tank to move linearly at the given velocity (x/y/z). For example linear 5 0 0 would cause any tanks on the object to move at a velocity of 5 towards X+ (the side of the map with the highest value of X).
angular Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates of the centre).
slide Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables)
death Causes the tank to die on contact. Player sees the given message


A physics driver can be called by adding 'phydrv <name>' to an object, group or mesh face, like so:

meshbox
 position 0 0 10
 size 10 10 5
 phydrv example_phydrv
end

Editor Support

There are currently no supported editors: physics drivers will need to be added by hand in a text editor.

History

The Physics object was added with the v2.0.0 release of BZFlag.