https://wiki.bzflag.org/index.php?title=Pillbox&feed=atom&action=historyPillbox - Revision history2024-03-29T08:18:21ZRevision history for this page on the wikiMediaWiki 1.26.3https://wiki.bzflag.org/index.php?title=Pillbox&diff=9083&oldid=prevZehra: wording2016-11-17T20:16:07Z<p>wording</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:16, 17 November 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Defense ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Defense ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Teams should always have at least one tank defending the square containing it's team base. Otherwise it is easy for <del class="diffchange diffchange-inline">the </del>opponents to spawn and <del class="diffchange diffchange-inline">steal </del>the flag. If <del class="diffchange diffchange-inline">your </del>base is undefended, go and defend it. This is especially important right after <del class="diffchange diffchange-inline">your </del>team has <del class="diffchange diffchange-inline">stolen </del>the enemy flag, because the rest of <del class="diffchange diffchange-inline">your </del>team-mates will probably charge the enemy base leaving <del class="diffchange diffchange-inline">your </del>base as an easy target for <del class="diffchange diffchange-inline">spawners</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Teams should always have at least one tank defending the square containing it's team base. Otherwise it is easy for opponents to spawn and <ins class="diffchange diffchange-inline">capture </ins>the flag. If <ins class="diffchange diffchange-inline">ones team  </ins>base is undefended, <ins class="diffchange diffchange-inline">one should </ins>go and defend it. This is especially important right after <ins class="diffchange diffchange-inline">ones </ins>team has <ins class="diffchange diffchange-inline">taken </ins>the enemy flag, because the rest of <ins class="diffchange diffchange-inline">ones </ins>team-mates will probably charge the enemy base leaving <ins class="diffchange diffchange-inline">ones </ins>base as an easy target for <ins class="diffchange diffchange-inline">opponents</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If the enemy is not attacking then it is wasteful to defend a base with more than one tank, so if <del class="diffchange diffchange-inline">you see </del>another tank defending, <del class="diffchange diffchange-inline">you then </del>may leave the base and attack <del class="diffchange diffchange-inline">as fast as possible</del>. However if the other defending tank is a newbie or otherwise lacking in skills, then <del class="diffchange diffchange-inline">you </del>should encourage them to attack, so that <del class="diffchange diffchange-inline">you can </del>stay back and defend. Sometimes it <del class="diffchange diffchange-inline">helps </del>to drive very close to <del class="diffchange diffchange-inline">your </del>base. This may cause the other defender to attack on their own.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If the enemy is not attacking then it is wasteful to defend a base with more than one tank, so if <ins class="diffchange diffchange-inline">one sees </ins>another tank defending, <ins class="diffchange diffchange-inline">one </ins>may leave the base and attack. However if the other defending tank is a newbie or otherwise lacking in skills, then <ins class="diffchange diffchange-inline">one </ins>should encourage them to attack, so that <ins class="diffchange diffchange-inline">one may </ins>stay back and defend. Sometimes it <ins class="diffchange diffchange-inline">is helpful </ins>to drive very close to <ins class="diffchange diffchange-inline">ones </ins>base. This may cause the other defender to attack on their own.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Offense ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Offense ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It is better to charge than to camp outside the square that contains the enemy base. Nothing is lost by charging because if one fails then one may re-spawn and attack again.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It is better to charge than to camp outside the square that contains the enemy base. Nothing is lost by charging because if one fails then one may re-spawn and attack again.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>One problem with camping outside the square with of <del class="diffchange diffchange-inline">your </del>opponents base, is that <del class="diffchange diffchange-inline">your </del>opponents will keep spawning close to their teammates. In other words the opponents will spawn close to the place where they die, so it's virtually impossible to empty the square from opponents.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>One problem with camping outside the square with of <ins class="diffchange diffchange-inline">ones </ins>opponents base, is that <ins class="diffchange diffchange-inline">ones </ins>opponents will keep spawning close to their teammates. In other words the opponents will spawn close to the place where they die, so it's virtually impossible to empty the square from opponents.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In general it is impossible to keep all the tanks of a team away from the map for a long period of time. The best one can do is to force them to spawn in one of the two corners that do not contain any bases. If they spawn in such a corner then they will be too far away from the flags to make much of a difference to the game.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In general it is impossible to keep all the tanks of a team away from the map for a long period of time. The best one can do is to force them to spawn in one of the two corners that do not contain any bases. If they spawn in such a corner then they will be too far away from the flags to make much of a difference to the game.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It's good to often try to attack the opponents base along the far edge wall. It takes a little extra time to drive all the way to the edge wall, but once you are there it becomes easier to attack. One benefit is that the enemies may not notice <del class="diffchange diffchange-inline">you</del>, so sometimes one can get close to the opponents base before being noticed. Secondly it is sometimes possible to shoot some defenders easily without much opposition due to the fact that they might be pointing in the other direction. (It can also allow team-mates the chance to shoot them as they start rotating towards <del class="diffchange diffchange-inline">you</del>.)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It's good to often try to attack the opponents base along the far edge wall. It takes a little extra time to drive all the way to the edge wall, but once you are there it becomes easier to attack. One benefit is that the enemies may not notice <ins class="diffchange diffchange-inline">one</ins>, so sometimes one can get close to the opponents base before being noticed. Secondly it is sometimes possible to shoot some defenders easily without much opposition due to the fact that they might be pointing in the other direction. (It can also allow team-mates the chance to shoot them as they start rotating towards <ins class="diffchange diffchange-inline">oneself</ins>.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It is best to take chances to steal the enemy flag, as one has a good chance that their teammates have a good chance of killing the opponents, then one may start driving directly towards the base even though some defenders are still alive. This way one may be able to steal the enemy flag so early in the game so that the rest of the opponents team has no time to arrive and defend. (Of course one should only do this if one is closer to the enemy flag than any of their team-mates).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It is best to take chances to steal the enemy flag, as one has a good chance that their teammates have a good chance of killing the opponents, then one may start driving directly towards the base even though some defenders are still alive. This way one may be able to steal the enemy flag so early in the game so that the rest of the opponents team has no time to arrive and defend. (Of course one should only do this if one is closer to the enemy flag than any of their team-mates).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sometimes an enemy will hide behind a box. In this situation it helps to attack together with a teammate, so that <del class="diffchange diffchange-inline">you </del>might be able to flank them.   </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sometimes an enemy will hide behind a box. In this situation it helps to attack together with a teammate, so that <ins class="diffchange diffchange-inline">one </ins>might be able to flank them.   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Returning with enemy flag ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Returning with enemy flag ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If <del class="diffchange diffchange-inline">you have stolen your </del>opponents flag one should always start out looking at the radar at lowest zoom, this is done to avoid choosing a route that takes one through an area which a situation of 1vs2, 2vs3 or so for the player which is carrying the opponents flag.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If <ins class="diffchange diffchange-inline">one has taken an </ins>opponents flag one should always start out looking at the radar at lowest zoom, this is done to avoid choosing a route that takes one through an area which a situation of 1vs2, 2vs3 or so for the player which is carrying the opponents flag.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Some experienced players are able to drive through the center with an enemy flag, but it is difficult to do and usually leads to one getting stopped by opponents. One problem is that if one loses the enemy flag somewhere around the center of the map, then it usually leads to a stalemate for a good period of time. Meanwhile the opponents have time to pick up your teams flag and score a flag capture.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Some experienced players are able to drive through the center with an enemy flag, but it is difficult to do and usually leads to one getting stopped by opponents. One problem is that if one loses the enemy flag somewhere around the center of the map, then it usually leads to a stalemate for a good period of time. Meanwhile the opponents have time to pick up your teams flag and score a flag capture.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l35" >Line 35:</td>
<td colspan="2" class="diff-lineno">Line 35:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Finally one should try to run the opponents when one has it. It is often better to take a chance and move fast than it is to take cover and wait for teammates to come to help one out.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Finally one should try to run the opponents when one has it. It is often better to take a chance and move fast than it is to take cover and wait for teammates to come to help one out.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The one exception is that when your base has several opponents around it when one arrives. In this situation one has no chance to get through to ones base without help. And if one dies in the middle of a crowd of opponents then it becomes easy for them to save their flag. If this situation occurs, try to camp close to the edge wall just outside the square which contains your base. That causes the enemies in the square to turn around and attack <del class="diffchange diffchange-inline">me </del>to save their flag, and <del class="diffchange diffchange-inline">then </del>allows ones teammates to catch up and to have a chance to shoot them from the rear.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The one exception is that when your base has several opponents around it when one arrives. In this situation one has no chance to get through to ones base without help. And if one dies in the middle of a crowd of opponents then it becomes easy for them to save their flag. If this situation occurs, try to camp close to the edge wall just outside the square which contains your base. That causes the enemies in the square to turn around and attack <ins class="diffchange diffchange-inline">oneself </ins>to save their flag, and <ins class="diffchange diffchange-inline">this </ins>allows ones teammates to catch up and to have a chance to shoot them from the rear.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Saving your team flag ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Saving your team flag ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If an opponent has taken your flag, then one should try to stop him as quickly as possible. Sometimes this may require one to drive away from an opponent that is firing at <del class="diffchange diffchange-inline">you</del>. Because one has no time to stop and shoot back. This can be frustrating, but the best way to help ones team is to attempt to save ones flag. Sometimes the enemy flag carrier is defended by a group of teammates. If this occurs one should fire at flag carrier rather than the opponents teammates. The problem if one fires at the opponents teammates the flag carrier is likely to get away and it doesn't help to <del class="diffchange diffchange-inline">kill his </del>teammates, but if ones kills the flag carrier then it takes time for their teammates to pick up the <del class="diffchange diffchange-inline">your </del>flag.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If an opponent has taken your flag, then one should try to stop him as quickly as possible. Sometimes this may require one to drive away from an opponent that is firing at <ins class="diffchange diffchange-inline">oneself</ins>. Because one has no time to stop and shoot back. This can be frustrating, but the best way to help ones team is to attempt to save ones flag. Sometimes the enemy flag carrier is defended by a group of teammates. If this occurs one should fire at flag carrier rather than the opponents teammates. The problem if one fires at the opponents teammates the flag carrier is likely to get away and it doesn't help to <ins class="diffchange diffchange-inline">to fire at opponents </ins>teammates, but if ones kills the flag carrier then it takes time for their teammates to pick up the <ins class="diffchange diffchange-inline">ones </ins>flag.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sometimes it's best to take the enemy flag even though <del class="diffchange diffchange-inline">our </del>own flag has been stolen. Because one may still have a chance to outrace the enemy flag carrier, and capture it before <del class="diffchange diffchange-inline">the </del>opponent does. But in some cases one is far behind and never outrace the opponents flag carrier. When this occurs it is best to ignore the enemy flag and try to stop the enemy flag carrier. The problem is that if one stands close to the opponents base then one may be the only tank in ones team that has a chance to stop the enemy flag carrier.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sometimes it's best to take the enemy flag even though <ins class="diffchange diffchange-inline">ones </ins>own flag has been stolen. Because one may still have a chance to outrace the enemy flag carrier, and capture it before <ins class="diffchange diffchange-inline">ones </ins>opponent does. But in some cases one is far behind and never outrace the opponents flag carrier. When this occurs it is best to ignore the enemy flag and try to stop the enemy flag carrier. The problem is that if one stands close to the opponents base then one may be the only tank in ones team that has a chance to stop the enemy flag carrier.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:CTF Maps]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:CTF Maps]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:2 Team Maps]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:2 Team Maps]]</div></td></tr>
</table>Zehrahttps://wiki.bzflag.org/index.php?title=Pillbox&diff=8989&oldid=prevZehra: removed non working wiki link2016-07-09T16:11:20Z<p>removed non working wiki link</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 16:11, 9 July 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>= Gameplay =</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>= Gameplay =</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Pillbox is one of the most popular maps on bzflag. It is a capture the flag map with two teams. The tanks are not meant to jump. PillBox even had a <del class="diffchange diffchange-inline">[[Pillbox_League]] </del>and is now one of the official maps from [[Leagues United]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''</ins>Pillbox<ins class="diffchange diffchange-inline">''' </ins>is one of the most popular maps on bzflag. It is a capture the flag map with two teams. The tanks are not meant to jump. PillBox even had a <ins class="diffchange diffchange-inline">'''Pillbox League''' </ins>and is now one of the official maps from [[Leagues United]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>= Tactics =</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>= Tactics =</div></td></tr>
</table>Zehrahttps://wiki.bzflag.org/index.php?title=Pillbox&diff=8960&oldid=prevZehra: updated information and improved wording2016-07-04T02:03:58Z<p>updated information and improved wording</p>
<a href="https://wiki.bzflag.org/index.php?title=Pillbox&diff=8960&oldid=4240">Show changes</a>Zehrahttps://wiki.bzflag.org/index.php?title=Pillbox&diff=4240&oldid=prevJavawizard2539 at 16:23, 17 March 20082008-03-17T16:23:02Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 16:23, 17 March 2008</td>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:pillbox_screenshot.png|thumb|right|Pillbox Screenshot]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>= Gameplay =</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>= Gameplay =</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Pillbox is one of the most popular maps for bzflag. It is a capture the flag map with two teams. The tanks are not meant to jump. Bzflag even has a [[Pillbox_League]] where teams compete to be the best on the map.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Pillbox is one of the most popular maps for bzflag. It is a capture the flag map with two teams. The tanks are not meant to jump. Bzflag even has a [[Pillbox_League]] where teams compete to be the best on the map.</div></td></tr>
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</table>Javawizard2539https://wiki.bzflag.org/index.php?title=Pillbox&diff=3689&oldid=prev90.184.26.120: When I have stolen the flag I always start out looking at the radar at lowest zoom2007-11-22T21:16:48Z<p>When I have stolen the flag I always start out looking at the radar at lowest zoom</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:16, 22 November 2007</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Returning with enemy flag ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Returning with enemy flag ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">When I have stolen the flag I always start out looking at the radar at lowest zoom, becuase I don't want to choose a route that takes me through the enemy camp. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Some of the great players are able to drive through the center with an enemy flag, but that is very difficult to do for a mediocre player like me. One problem is that if I lose the enemy flag somewhere in the middle of the map, then it typically gets stuck i a major battle for a very long period of time. Meanwhile the enemy team has time to pick up our flag and score a win.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Some of the great players are able to drive through the center with an enemy flag, but that is very difficult to do for a mediocre player like me. One problem is that if I lose the enemy flag somewhere in the middle of the map, then it typically gets stuck i a major battle for a very long period of time. Meanwhile the enemy team has time to pick up our flag and score a win.</div></td></tr>
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</table>90.184.26.120https://wiki.bzflag.org/index.php?title=Pillbox&diff=3599&oldid=prev90.184.80.53 at 07:39, 20 November 20072007-11-20T07:39:00Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maps]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:CTF Maps]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:2 Team Maps]]</ins></div></td></tr>
</table>90.184.80.53https://wiki.bzflag.org/index.php?title=Pillbox&diff=3598&oldid=prev90.184.80.53 at 07:36, 20 November 20072007-11-20T07:36:37Z<p></p>
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<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:36, 20 November 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">= Gameplay =</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Pillbox is one of the most popular maps for bzflag. It is a capture the flag map with two teams. The tanks are not meant to jump. Bzflag even has a [[Pillbox_League]] where teams compete to be the best on the map.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Pillbox is one of the most popular maps for bzflag. It is a capture the flag map with two teams. The tanks are not meant to jump. Bzflag even has a [[Pillbox_League]] where teams compete to be the best on the map.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>= <del class="diffchange diffchange-inline">Pillbox </del>Tactics =</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>= Tactics =</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The following page is a short tactics guide. It is mainly aimed at public servers where each team has  5-10 player.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The following page is a short tactics guide. It is mainly aimed at public servers where each team has  5-10 player.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>90.184.80.53https://wiki.bzflag.org/index.php?title=Pillbox&diff=3595&oldid=prev90.184.26.120 at 20:31, 19 November 20072007-11-19T20:31:20Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:31, 19 November 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">= Pillbox =</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Pillbox is one of the most popular maps for bzflag. It is a capture the flag map with two teams. The tanks are not meant to jump. Bzflag even has a [[Pillbox_League]] where teams compete to be the best on the map.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Pillbox is one of the most popular maps for bzflag. It is a capture the flag map with two teams. The tanks are not meant to jump. Bzflag even has a [[Pillbox_League]] where teams compete to be the best on the map.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=</del>= Pillbox Tactics <del class="diffchange diffchange-inline">=</del>=</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>= Pillbox Tactics =</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The following page is a short tactics guide. It is mainly aimed at public servers where each team has  5-10 player.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The following page is a short tactics guide. It is mainly aimed at public servers where each team has  5-10 player.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=</del>== Defense <del class="diffchange diffchange-inline">=</del>==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Defense ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A team should always have one tank defending the square containing it's team base. Otherwise it is too easy for the opponents to spawn and steal the flag. So if my base is undefended, I'll go and defend. This is especially important right after my team has stolen the enemy flag, because the rest of my team-mates will probably charge the enemy base leaving my base as an easy target for spawners.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A team should always have one tank defending the square containing it's team base. Otherwise it is too easy for the opponents to spawn and steal the flag. So if my base is undefended, I'll go and defend. This is especially important right after my team has stolen the enemy flag, because the rest of my team-mates will probably charge the enemy base leaving my base as an easy target for spawners.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If the enemy is not attacking then it is wasteful to defend a base with more than one tank, so if I can see another tank defending, then I typically leave the base and attack as fast as possible. However if the other defending tank is a newbie or otherwise unstrustworthy, then I try to make him attack, so that I can stay back and defend. Sometimes it helps to drive very close to my base. That causes the other defender to give up on me and attack on his own.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If the enemy is not attacking then it is wasteful to defend a base with more than one tank, so if I can see another tank defending, then I typically leave the base and attack as fast as possible. However if the other defending tank is a newbie or otherwise unstrustworthy, then I try to make him attack, so that I can stay back and defend. Sometimes it helps to drive very close to my base. That causes the other defender to give up on me and attack on his own.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=</del>== Offense <del class="diffchange diffchange-inline">=</del>==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Offense ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I think that it is better to charge than to camp outside the square that contains the enemy base. You don't lose anything by charging because if it fails then you can just spawn and charge again.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I think that it is better to charge than to camp outside the square that contains the enemy base. You don't lose anything by charging because if it fails then you can just spawn and charge again.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l24" >Line 24:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Sometimes an enemy will hide behind a box. In this situation it helps to attack together with a teammate, so that you can flank him.   </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Sometimes an enemy will hide behind a box. In this situation it helps to attack together with a teammate, so that you can flank him.   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=</del>== Returning with enemy flag <del class="diffchange diffchange-inline">=</del>==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Returning with enemy flag ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Some of the great players are able to drive through the center with an enemy flag, but that is very difficult to do for a mediocre player like me. One problem is that if I lose the enemy flag somewhere in the middle of the map, then it typically gets stuck i a major battle for a very long period of time. Meanwhile the enemy team has time to pick up our flag and score a win.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Some of the great players are able to drive through the center with an enemy flag, but that is very difficult to do for a mediocre player like me. One problem is that if I lose the enemy flag somewhere in the middle of the map, then it typically gets stuck i a major battle for a very long period of time. Meanwhile the enemy team has time to pick up our flag and score a win.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l33" >Line 33:</td>
<td colspan="2" class="diff-lineno">Line 31:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>One exception is that sometimes the square containing my base is full of 3-4 enemies when I arrive. In this situation I have no chance to get through to my base without help. And I if I die in the middle of a crowd of enemies than it is too easy for them to pick up their flag and save it. When this happens, I often try to camp close to the edge wall just outside the square that contains my base. That causes the enemies in the square to turn around and attack me to save their flag, and then my teammates have a chance to shoot them in the back.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>One exception is that sometimes the square containing my base is full of 3-4 enemies when I arrive. In this situation I have no chance to get through to my base without help. And I if I die in the middle of a crowd of enemies than it is too easy for them to pick up their flag and save it. When this happens, I often try to camp close to the edge wall just outside the square that contains my base. That causes the enemies in the square to turn around and attack me to save their flag, and then my teammates have a chance to shoot them in the back.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=</del>== Saving your team flag <del class="diffchange diffchange-inline">=</del>==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Saving your team flag ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If an enemy has stolen my flag, then I try to stop him as fast as possible. Sometimes this requires me to drive away from an enemy that is firing at me. Because I have no time to stop and shoot back. This can be frustrating, but the best way to help my team is to go and save my flag. Sometimes the enemy flag carrier is defended by a group of teammates. When this happens I try to fire at flag carrier rather than the teammates. The problem is that if the flag carrier gets away it doesn't help to kill his teammates, but if I kill the flag carrier then it takes time for the teammates to pick up the our flag.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If an enemy has stolen my flag, then I try to stop him as fast as possible. Sometimes this requires me to drive away from an enemy that is firing at me. Because I have no time to stop and shoot back. This can be frustrating, but the best way to help my team is to go and save my flag. Sometimes the enemy flag carrier is defended by a group of teammates. When this happens I try to fire at flag carrier rather than the teammates. The problem is that if the flag carrier gets away it doesn't help to kill his teammates, but if I kill the flag carrier then it takes time for the teammates to pick up the our flag.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>90.184.26.120https://wiki.bzflag.org/index.php?title=Pillbox&diff=3594&oldid=prev90.184.26.120: New page: = Pillbox = Pillbox is one of the most popular maps for bzflag. It is a capture the flag map with two teams. The tanks are not meant to jump. Bzflag even has a Pillbox_League where te...2007-11-19T20:30:16Z<p>New page: = Pillbox = Pillbox is one of the most popular maps for bzflag. It is a capture the flag map with two teams. The tanks are not meant to jump. Bzflag even has a <a href="/index.php?title=Pillbox_League&action=edit&redlink=1" class="new" title="Pillbox League (page does not exist)">Pillbox_League</a> where te...</p>
<p><b>New page</b></p><div>= Pillbox =<br />
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Pillbox is one of the most popular maps for bzflag. It is a capture the flag map with two teams. The tanks are not meant to jump. Bzflag even has a [[Pillbox_League]] where teams compete to be the best on the map.<br />
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== Pillbox Tactics ==<br />
The following page is a short tactics guide. It is mainly aimed at public servers where each team has 5-10 player.<br />
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=== Defense ===<br />
A team should always have one tank defending the square containing it's team base. Otherwise it is too easy for the opponents to spawn and steal the flag. So if my base is undefended, I'll go and defend. This is especially important right after my team has stolen the enemy flag, because the rest of my team-mates will probably charge the enemy base leaving my base as an easy target for spawners.<br />
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If the enemy is not attacking then it is wasteful to defend a base with more than one tank, so if I can see another tank defending, then I typically leave the base and attack as fast as possible. However if the other defending tank is a newbie or otherwise unstrustworthy, then I try to make him attack, so that I can stay back and defend. Sometimes it helps to drive very close to my base. That causes the other defender to give up on me and attack on his own.<br />
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=== Offense ===<br />
I think that it is better to charge than to camp outside the square that contains the enemy base. You don't lose anything by charging because if it fails then you can just spawn and charge again.<br />
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The problem if you camp outside the square with the enemy base, then the enemies will keep spawning close to their living teammates. In other words the enemies will spawn close to the place where they die, so you never empty the square from enemies. I think that the only way to remove the defending enemies is to drive into the square so they start spawning somewhere else.<br />
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In general I think that it is impossible to keep all the tanks of a team away from the map for a long period of time. The best you can do is to force them to spawn in one of the two corners that do not contain any bases. If they spawn in such a corner then they will be too far away from the flags to make a difference to the flag game.<br />
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I often try to attack the enemy base along the far edge wall. It takes a little extra time to drive all the way to the edge wall, but once I am there it becomes easier to attack. One benefit is that the enemies may not discover me, so sometimes I can get close to the enemy base before I am discovered. Secondly I can shoot some defenders in the back because they point in an other direction. (Or my team-mates can shoot them as they start pointing towards me)<br />
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I think that I have to take chances to steal the enemy flag, so if I can see that my teammates have a good chance of killing the defenders, then I may stop shooting and start driving directly towards the base even though some defenders are still alive. This way I can steal the enemy flag so early that the rest of the enemy team has no time to arrive and defend. (Of course I only do this if I am closer to the enemy flag than any of my team-mates).<br />
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Sometimes an enemy will hide behind a box. In this situation it helps to attack together with a teammate, so that you can flank him. <br />
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=== Returning with enemy flag ===<br />
Some of the great players are able to drive through the center with an enemy flag, but that is very difficult to do for a mediocre player like me. One problem is that if I lose the enemy flag somewhere in the middle of the map, then it typically gets stuck i a major battle for a very long period of time. Meanwhile the enemy team has time to pick up our flag and score a win.<br />
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Instead I always try to take a route that takes me past one of the two "buildings". That makes it easy for my team-mates to defend me and easier for them to pick up the flag if I lose it. I try not to change direction too often, because my team-mates needs to be able to predict where I am going so they can clear the way.<br />
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Finally I try to move pretty fast when I have the enemy flag. It is often better to take a chance and move fast than it is to take cover and wait for my teammates to help me out.<br />
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One exception is that sometimes the square containing my base is full of 3-4 enemies when I arrive. In this situation I have no chance to get through to my base without help. And I if I die in the middle of a crowd of enemies than it is too easy for them to pick up their flag and save it. When this happens, I often try to camp close to the edge wall just outside the square that contains my base. That causes the enemies in the square to turn around and attack me to save their flag, and then my teammates have a chance to shoot them in the back.<br />
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=== Saving your team flag ===<br />
If an enemy has stolen my flag, then I try to stop him as fast as possible. Sometimes this requires me to drive away from an enemy that is firing at me. Because I have no time to stop and shoot back. This can be frustrating, but the best way to help my team is to go and save my flag. Sometimes the enemy flag carrier is defended by a group of teammates. When this happens I try to fire at flag carrier rather than the teammates. The problem is that if the flag carrier gets away it doesn't help to kill his teammates, but if I kill the flag carrier then it takes time for the teammates to pick up the our flag.<br />
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Sometimes it makes sense to steal the enemy flag even though our own flag has been stolen. Because I still have a chance to outrace the enemy flag carrier, and score a win before the enemy does. But in many cases I am so far behind in the race that I can never win. When this happens it is better to ignore the enemy flag and try to stop the enemy flag carrier. The problem is that if I stand close to the enemy base then I may be the only tank in my team that has a chance to stop the enemy flag carrier.<br />
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[[Category:Maps]]</div>90.184.26.120