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These plug-ins are located in the ''/plugins'' directory.
 
These plug-ins are located in the ''/plugins'' directory.
  
{{Template:Plug-in list}}
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As of March 2013, [[BZFlag SVN|SVN]] TRUNK contains the following plug-ins:
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*[[airspawn]]
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*[[autoFlagReset]]
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*[[bzfscron]]
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*[[chathistory]]
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*[[customflagsample]]
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*[[fairCTF]]
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*[[fastmap]]
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*[[flagStay]]
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*[[hiddenAdmin]]
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*[[HoldTheFlag]]
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*[[keepaway]]
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*[[killall]]
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*[[koth]]
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*[[logDetail]]
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*[[nagware]]
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*[[Phoenix]]
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*[[playHistoryTracker]]
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*[[plugin_utils]]
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*[[pushstats]]
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*[[rabbitTimer]]
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*[[rabidRabbit]]
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*[[recordmatch]]
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*[[regFlag]]
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*[[RogueGenocide]]
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*[[SAMPLE_PLUGIN]]
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*[[serverControl]]
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*[[serverSidePlayerSample]]
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*[[shockwaveDeath]]
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*[[superUser]]
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*[[teamflagreset]]
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*[[thiefControl]]
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*[[timedctf]]
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*[[TimeLimit]]
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*[[webReport]]
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*[[webstats]]
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*[[wwzones]]
  
 
==Third Party Plug-ins==
 
==Third Party Plug-ins==
A number of non-developers have created plug-ins for BZFS, and usually release them on the [https://forums.bzflag.org/ BZFlag Forums].
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A number of non-developers have created plug-ins for BZFS, and usually release them on the [http://my.bzflag.org/bb/ BZFlag Forums].
  
 
=== On Linux ===
 
=== On Linux ===
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# Select your new library target. Select the Build Settings tab, and locate the Other Linker Flags option. Add the option "-undefined dynamic_lookup"
 
# Select your new library target. Select the Build Settings tab, and locate the Other Linker Flags option. Add the option "-undefined dynamic_lookup"
 
# Find the Architecture build setting for your new library. Make sure it is the same architecture as the main codebase, or click Levels, click the Architecture setting under your library target, click Other, and delete the setting. This will make it assume the overall project build architecture.
 
# Find the Architecture build setting for your new library. Make sure it is the same architecture as the main codebase, or click Levels, click the Architecture setting under your library target, click Other, and delete the setting. This will make it assume the overall project build architecture.
# If your plug-in uses "plugin_utils.h", then ensure that under Build Phases the '''libplugin_utils.a''' library is listed under "Link Binary With Libraries"; add the library if it is not already listed.
 
 
# Find the Executable Prefix build setting for your new library, and delete the "lib" setting.
 
# Find the Executable Prefix build setting for your new library, and delete the "lib" setting.
 
# Add your source file(s) to the project, and make them members of your library target; ensure you select the "Copy items if needed" checkbox and to choose "Create groups."
 
# Add your source file(s) to the project, and make them members of your library target; ensure you select the "Copy items if needed" checkbox and to choose "Create groups."

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