Difference between revisions of "PyBZEdit"

From BZFlagWiki
Jump to: navigation, search
m (Category:Map_making to Category:Map Making)
Line 10: Line 10:
 
The current accepted method of graphically editing [[BZW]] maps on Linux is using the [[BZWTools]] plug-ins for [http://blender.org blender], as they provide a full 2.0 compliant editing system on a large number of platforms.
 
The current accepted method of graphically editing [[BZW]] maps on Linux is using the [[BZWTools]] plug-ins for [http://blender.org blender], as they provide a full 2.0 compliant editing system on a large number of platforms.
  
[[Category:Map_making]]
+
[[Category:Map Making]]
[[Category:Map_editors]]
+
 
+
 
+
 
+
[[Category:Map_making]]
+
 
[[Category:Map_editors]]
 
[[Category:Map_editors]]

Revision as of 20:09, 11 March 2007

pyBZEdit is the name of a BZW map editor written in the python programing language. It is somewhat platform independent and can be made to run on most systems.

Overview

While attempting to solve the cross platform compatibility issues of BZEdit and BZEditWin32 by using the python language, pyBZEdit was in the end dependent on a number of external libraries that were difficult to install on the host OS, and fell out of use shortly after it was announced.

Development

pyBZEdit was not developed by the BZFlag developers and is maintained independently at, http://sourceforge.net/projects/pybzedit/ by David Lawler. It appears as if development is slowed or stopped at this time.

Replacement by blender

The current accepted method of graphically editing BZW maps on Linux is using the BZWTools plug-ins for blender, as they provide a full 2.0 compliant editing system on a large number of platforms.