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==Code==
 
==Code==
[[Image:PyraAppearance.png|frame|right|A pyramid with the default blue marble texture]]
 
 
The code for a pyramid object is as follows
 
The code for a pyramid object is as follows
{|
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|
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  pyramid
 
  pyramid
 
   position 10 20 30
 
   position 10 20 30
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   size 1 2 3
 
   size 1 2 3
 
  end
 
  end
|}
 
  
Valid parameters for a pyramid are:
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Valid parameters for a pyramid are
{|{{Prettytable}}
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*'''position'''; defines the center of the pyramid in X and Y and the bottom of the pyramid in Z.
|-
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*'''rotation'''; defines a rotation around the Z axis for the pyramid, in degrees.
| {{Hl3}} |'''Parameter'''
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*'''size'''; defines the distance from the center to the side of the pyramid in X and Y, and the total height of the pyramid in Z.
| {{Hl3}} |'''Description'''
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|-
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| '''position''' || defines the center of the box in X and Y and the bottom of the box in Z.
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|-
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| '''rotation''' || defines a rotation around the Z axis for the box, in degrees.
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|-
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| '''size''' || defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
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|-
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| '''matref''' || reference to a predefined [[material]]. (requires [[BZFlag_2.0.9|v2.0.9]]+).
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|-
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| '''phydrv''' || reference to a predefined [[physics|physics driver]]. (requires [[BZFlag_2.0.9|v2.0.9]]+).
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|-
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| '''drivethrough''' || lets a player drive into the pyramid without the oscillation overthruster flag.
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|-
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| '''shootthrough''' || lets a player shoot into the object without the super bullet flag.
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|}
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Pyramids do not support the use of [[Material]] or [[Physics Drivers]] before [[BZFlag_2.0.9|v2.0.9]] . The [[meshpyr]] object replaces the pyramid object starting from [[BZFlag 2.0.0]] and supports these features. In [[BZFlag_2.0.9|v2.0.9]] the pyramid will be rendered as a [[meshpyr]], if required by one of the properties.
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Pyramids do not support [[Material]], [[Texture Matrix]], or [[Physics Drivers]]. The [[meshpyr]] object replaces the pyramid object as of [[BZFlag 2.0.0]] and supports these features.
 
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Pyramids (after [[BZFlag_2.0.9|v2.0.9]]) support the argument "bottom matref <yourmaterialgoeshere>". This command will texture only the bottom of the pyramid with the chosen material.
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==Appearance==
 
==Appearance==
The pyramid object has a marble blue texture on all sides by default. This texture is a darker version of the texture for [[WaterLevel|waterLevel]] objects.
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The pyramid object has a marble blue texture on all sides by default.
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[[Image:PyraAppearance.png]]
  
 
==History==
 
==History==

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