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Difference between revisions of "Pyramid"

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==Code==
 
==Code==
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[[Image:PyraAppearance.png|frame|right|A pyramid with the default blue marble texture]]
 
The code for a pyramid object is as follows
 
The code for a pyramid object is as follows
 
+
{|
 +
|
 
  pyramid
 
  pyramid
 
   position 10 20 30
 
   position 10 20 30
Line 9: Line 11:
 
   size 1 2 3
 
   size 1 2 3
 
  end
 
  end
 +
|}
  
Valid parameters for a pyramid are
+
Valid parameters for a pyramid are:
*'''position'''; defines the center of the pyramid in X and Y and the bottom of the pyramid in Z.
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{|{{Prettytable}}
*'''rotation'''; defines a rotation around the Z axis for the pyramid, in degrees.
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|-
*'''size'''; defines the distance from the center to the side of the pyramid in X and Y, and the total height of the pyramid in Z.
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| {{Hl3}} |'''Parameter'''
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| {{Hl3}} |'''Description'''
 +
|-
 +
| '''position''' || defines the center of the box in X and Y and the bottom of the box in Z.
 +
|-
 +
| '''rotation''' || defines a rotation around the Z axis for the box, in degrees.
 +
|-
 +
| '''size''' || defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
 +
|-
 +
| '''matref''' || reference to a predefined [[material]]. (requires [[BZFlag_2.0.9|v2.0.9]]+).
 +
|-
 +
| '''phydrv''' || reference to a predefined [[physics|physics driver]]. (requires [[BZFlag_2.0.9|v2.0.9]]+).
 +
|-
 +
| '''drivethrough''' || lets a player drive into the pyramid without the oscillation overthruster flag.
 +
|-
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| '''shootthrough''' || lets a player shoot into the object without the super bullet flag.
 +
|}
  
Pyramids do not support [[Material]], [[Texture Matrix]], or [[Physics Drivers]]. The [[meshpyr]] object replaces the pyramid object as of [[BZFlag 2.0.0]] and supports these features.
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Pyramids do not support the use of [[Material]] or [[Physics Drivers]] before [[BZFlag_2.0.9|v2.0.9]] . The [[meshpyr]] object replaces the pyramid object starting from [[BZFlag 2.0.0]] and supports these features. In [[BZFlag_2.0.9|v2.0.9]] the pyramid will be rendered as a [[meshpyr]], if required by one of the properties.
 +
 
 +
Pyramids (after [[BZFlag_2.0.9|v2.0.9]]) support the argument "bottom matref <yourmaterialgoeshere>". This command will texture only the bottom of the pyramid with the chosen material.
  
 
==Appearance==
 
==Appearance==
The pyramid object has a marble blue texture on all sides by default.
+
The pyramid object has a marble blue texture on all sides by default. This texture is a darker version of the texture for [[WaterLevel|waterLevel]] objects.
 
+
[[Image:PyraAppearance.png]]
+
  
 
==History==
 
==History==

Latest revision as of 01:59, 5 December 2016

A Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world.

Code[edit]

A pyramid with the default blue marble texture

The code for a pyramid object is as follows

pyramid
 position 10 20 30
 rotation 45
 size 1 2 3
end

Valid parameters for a pyramid are:

Parameter Description
position defines the center of the box in X and Y and the bottom of the box in Z.
rotation defines a rotation around the Z axis for the box, in degrees.
size defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
matref reference to a predefined material. (requires v2.0.9+).
phydrv reference to a predefined physics driver. (requires v2.0.9+).
drivethrough lets a player drive into the pyramid without the oscillation overthruster flag.
shootthrough lets a player shoot into the object without the super bullet flag.

Pyramids do not support the use of Material or Physics Drivers before v2.0.9 . The meshpyr object replaces the pyramid object starting from BZFlag 2.0.0 and supports these features. In v2.0.9 the pyramid will be rendered as a meshpyr, if required by one of the properties.

Pyramids (after v2.0.9) support the argument "bottom matref <yourmaterialgoeshere>". This command will texture only the bottom of the pyramid with the chosen material.

Appearance[edit]

The pyramid object has a marble blue texture on all sides by default. This texture is a darker version of the texture for waterLevel objects.

History[edit]

The pyramid is one of the original objects supported by BZFlag and has been a mainstay of maps since the very beginning. Pyramids are heavily used by the software when generating random maps. As of v2.0.0 the meshpyr object replaced the pyramid to add support for Materials and Physics Drivers. The original pyramid definition left unchanged, in order to maintain functional compatibility for older maps.

Editor Support[edit]

The pyramid object is supported by all known editors.