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Revision as of 20:09, 11 March 2007 by Joevano (Talk | contribs) (Category:Map_making to Category:Map Making)

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A Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world.


The code for a pyramid object is as follows

 position 10 20 30
 rotation 45
 size 1 2 3

Valid parameters for a pyramid are

  • position; defines the center of the pyramid in X and Y and the bottom of the pyramid in Z.
  • rotation; defines a rotation around the Z axis for the pyramid, in degrees.
  • size; defines the distance from the center to the side of the pyramid in X and Y, and the total height of the pyramid in Z.

Pyramids do not support Material, Texture Matrix, or Physics Drivers. The meshpyr object replaces the pyramid object as of BZFlag 2.0.0 and supports these features.


The pyramid object has a marble blue texture on all sides by default.



The pyramid is one of the original objects supported by BZFlag and has been a mainstay of maps since the very beginning. Pyramids are heavily used by the software when generating random maps. As of v2.0.0 the meshpyr object replaced the pyramid to add support for Materials and Physics Drivers. The original pyramid definition left unchanged, in order to maintain functional compatibility for older maps.

Editor Support

The pyramid object is supported by all known editors.