A Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world.
The code for a pyramid object is as follows
pyramid position 10 20 30 rotation 45 size 1 2 3 end
Valid parameters for a pyramid are
- position; defines the center of the pyramid in X and Y and the bottom of the pyramid in Z.
- rotation; defines a rotation around the Z axis for the pyramid, in degrees.
- size; defines the distance from the center to the side of the pyramid in X and Y, and the total height of the pyramid in Z.
The pyramid object has a marble blue texture on all sides by default.
The pyramid is one of the original objects supported by BZFlag and has been a mainstay of maps since the very beginning. Pyramids are heavily used by the software when generating random maps. As of v2.0.0 the meshpyr object replaced the pyramid to add support for Materials and Physics Drivers. The original pyramid definition left unchanged, in order to maintain functional compatibility for older maps.
The pyramid object is supported by all known editors.