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Recordmatch

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Revision as of 04:03, 25 May 2009 by JeffM2501 (Talk | contribs) (no need for seperate windows and unix loads, the same load works on all OSs)

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Recordmatch is a standard plug-in that is shipped with the source code. It allows for match games, such as league matches, to be recorded onto the server to be replayed later. It will automatically record when a game (match) is started, and it will record with a filename given by the current date and time. Recordmatch is included in v2.0.6 and later releases.

Usage

When the recordmatch plugin is loaded, it waits for a match game to be started. When a game is started, it will create a new file to store the recording, named with the current date and time. When the game is ended, it will stop recording and close the file. The is loaded like a normal plug-in and takes no paramates:

-loadplugin "/path/to/the/plugin/recordmatch"

or with the in game commands if the server is already running:

/loadplugin "/path/to/the/plugin/recordmatch"

The "-loadplugin" syntax is used in the server configuration file or at the command line when invoking a game server.

History

The BZFS API was changed in the development of v2.0.6 to allow for recordings to be started. Recordmatch is the first plugin to use the newly-added capability.