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|Rotating tank turrets
 
|Rotating tank turrets
|Controlling a rotating turret would be a nightmare, and would add too much complexity to the game. However, this is only true for single-player control. The concept of two-player tanks (one driver and one gunner) has not been rejected.
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|Controlling a rotating turret would be a nightmare, and would add too much complexity to the game.
 
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|Driving up slopes/pyramids, tilting turrets
 
|Driving up slopes/pyramids, tilting turrets
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|Tank damage, multiple-hit kills, tank health
 
|Tank damage, multiple-hit kills, tank health
 
|BZFlag is a simple game, and one-hit kills are part of that simplicity. Having tanks that require more than one hit to die would damage this, and ruin the fast-paced nature of the game.
 
|BZFlag is a simple game, and one-hit kills are part of that simplicity. Having tanks that require more than one hit to die would damage this, and ruin the fast-paced nature of the game.
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|Moving world objects, elevators, opening/closing doors, destroyable world objects
 
|The developers have decided that the game world in BZFlag should remain static. Moving objects complicate the game, and they introduce major lag and synchronization issues.
 
 
Note that there is currently code in the game to make objects move or rotate in a circular path. However, these objects are passable- shots and tanks go through them. In other words, they're decorative and do not affect gameplay.
 
 
[[Physics|Physics drivers]] can also be used to make workable conveyors and elevators without moving objects.
 
 
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