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Difference between revisions of "Rejected flag ideas"

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(New page: This is a list of rejected Flag Ideas. {| cellpadding="2" cellspacing="1" border="1" width="100%" |- !Name (abbrv) !Description !Reason for rejection |- |Super Flag (SP) |Enables 2 fl...)
 
(fixed, added flags)
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{| cellpadding="2" cellspacing="1" border="1" width="100%"
 
{| cellpadding="2" cellspacing="1" border="1" width="100%"
 
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!Name (abbrv)
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|style="width: 10%;"|'''Name (abbrv)'''
 
!Description
 
!Description
 
!Reason for rejection
 
!Reason for rejection
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|Tank can drive in air (like Wings). Right-click to lock on to target like GM, except that a) your shots may only aim down and b) your shots travel in straight lines.
 
|Tank can drive in air (like Wings). Right-click to lock on to target like GM, except that a) your shots may only aim down and b) your shots travel in straight lines.
 
|style="background-color:#ffff00;"|'' no flag combos ''
 
|style="background-color:#ffff00;"|'' no flag combos ''
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|-
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|Grenade (GN)
 +
|When your shots die (i.e. hit wall when no ricochet, or expire in air or killing somebody) they explode in a SW. (I don't know if this is possible in 3.0.)
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|style="background-color:#ffff00;"|'' too deadly/complex ''
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|-
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|Ball (BA)
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|BA is for maps with a sport structure in CTF mode.  Shots are like a reverse thief, where BA is passed to a tank that is hit by a BA shot.  A tank with BA can only shoot one shot at a time.  Instead of looking like a thief beam, it could resemble a regular shot with a distinguished color.  A Thief can steal a BA only if the BA tank is fully loaded, that is there aren't any BA shots on the map from the corresponding BA tank.  If a tank with BA makes a shot, and is killed before that shot expires, the BA flag doesn't respawn until that shot expires.  It would have to be determined where the BA flag respawns in such a situation (i.e. at the location where the recently deceased BA carrier died, at the location where the BA bullet expired, or at the BA reset point).  When a tank is on top of its own team base and is holding a BA flag, that tank's team's score is increased by one and the BA flag is reset, just like a capture.
 +
|style="background-color:#ffff00;"|'' Doesn't  need to be a flag, is more of a game mode with plugins''
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|-
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|Steerable Shot (SS)
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|Shots can be steered using keyboard or mouse. HUD follows shot. Cannot move tank while a shot is active.
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|style="background-color:#ffff00;"|''Too complex''
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|-
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|Player Distance (PD)
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|Right-clicking or pressing I to identify a player shows the distance to that player as well.
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|style="background-color:#ffff00;"|''Not a flag, but a mode for auto id''
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|-
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|Shot Protection (SP)
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|Firing destroys all shots nearby. Cannot kill with this flag. Does not affect Laser or Super Bullet.
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|style="background-color:#ffff00;"|''Too powerful, shield does a more fair job''
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|-
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|Camouflage (C)
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|The tank has the same color/texture as the nearest object within a specified range, if there isn't an object within that range then it has the same color/texture as the ground. The Tank can be killed by a Laser.  Camouflage is a weaker form of Cloak. If Stealth properties are included, it is a stronger form of Stealth.
 +
|style="background-color:#ffff00;"|''Too complex, we already have Cloak''
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|-
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|Sniper (SN)
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|Tank is Stealthed and Camouflaged(i.e. the tank has the same color/texture as the nearest object within a specified range, if there isn't an object within that range then it has the same color/texture as the ground).  It has 4 times the range and speed of a normal shot.  Reload time takes 4 times longer than a normal shot.  SN has a shot # limit of 1 before requiring reload.  SN can be killed by a laser. Binoculars are magnified twice as much as  usual. SN is not too practical for short range use.
 +
|style="background-color:#ffff00;"|''No super powerful combo flags''
 
|}
 
|}

Revision as of 16:58, 18 September 2008

This is a list of rejected Flag Ideas.

Name (abbrv) Description Reason for rejection
Super Flag (SP) Enables 2 flags to be used at the same time, but some flags have conflicts with others, for example, "won't allow combos like stealth, and cloak flag". No double flags.
Switched Laser (SL) Like Laser, but it doesn't ricochet on servers with ricochet on. Maybe a server option or plugin to make <flag-type> not ricochet instead? Not different enough
Air Strike (AS) Tank can drive in air (like Wings). Right-click to lock on to target like GM, except that a) your shots may only aim down and b) your shots travel in straight lines. no flag combos
Grenade (GN) When your shots die (i.e. hit wall when no ricochet, or expire in air or killing somebody) they explode in a SW. (I don't know if this is possible in 3.0.) too deadly/complex
Ball (BA) BA is for maps with a sport structure in CTF mode. Shots are like a reverse thief, where BA is passed to a tank that is hit by a BA shot. A tank with BA can only shoot one shot at a time. Instead of looking like a thief beam, it could resemble a regular shot with a distinguished color. A Thief can steal a BA only if the BA tank is fully loaded, that is there aren't any BA shots on the map from the corresponding BA tank. If a tank with BA makes a shot, and is killed before that shot expires, the BA flag doesn't respawn until that shot expires. It would have to be determined where the BA flag respawns in such a situation (i.e. at the location where the recently deceased BA carrier died, at the location where the BA bullet expired, or at the BA reset point). When a tank is on top of its own team base and is holding a BA flag, that tank's team's score is increased by one and the BA flag is reset, just like a capture. Doesn't need to be a flag, is more of a game mode with plugins
Steerable Shot (SS) Shots can be steered using keyboard or mouse. HUD follows shot. Cannot move tank while a shot is active. Too complex
Player Distance (PD) Right-clicking or pressing I to identify a player shows the distance to that player as well. Not a flag, but a mode for auto id
Shot Protection (SP) Firing destroys all shots nearby. Cannot kill with this flag. Does not affect Laser or Super Bullet. Too powerful, shield does a more fair job
Camouflage (C) The tank has the same color/texture as the nearest object within a specified range, if there isn't an object within that range then it has the same color/texture as the ground. The Tank can be killed by a Laser. Camouflage is a weaker form of Cloak. If Stealth properties are included, it is a stronger form of Stealth. Too complex, we already have Cloak
Sniper (SN) Tank is Stealthed and Camouflaged(i.e. the tank has the same color/texture as the nearest object within a specified range, if there isn't an object within that range then it has the same color/texture as the ground). It has 4 times the range and speed of a normal shot. Reload time takes 4 times longer than a normal shot. SN has a shot # limit of 1 before requiring reload. SN can be killed by a laser. Binoculars are magnified twice as much as usual. SN is not too practical for short range use. No super powerful combo flags