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Difference between revisions of "Rejected flag ideas"
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(New page: This is a list of rejected Flag Ideas. {| cellpadding="2" cellspacing="1" border="1" width="100%" |- !Name (abbrv) !Description !Reason for rejection |- |Super Flag (SP) |Enables 2 fl...) |
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− | + | |style="width: 10%;"|'''Name (abbrv)''' | |
!Description | !Description | ||
!Reason for rejection | !Reason for rejection | ||
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|Tank can drive in air (like Wings). Right-click to lock on to target like GM, except that a) your shots may only aim down and b) your shots travel in straight lines. | |Tank can drive in air (like Wings). Right-click to lock on to target like GM, except that a) your shots may only aim down and b) your shots travel in straight lines. | ||
|style="background-color:#ffff00;"|'' no flag combos '' | |style="background-color:#ffff00;"|'' no flag combos '' | ||
+ | |- | ||
+ | |Grenade (GN) | ||
+ | |When your shots die (i.e. hit wall when no ricochet, or expire in air or killing somebody) they explode in a SW. (I don't know if this is possible in 3.0.) | ||
+ | |style="background-color:#ffff00;"|'' too deadly/complex '' | ||
+ | |- | ||
+ | |Ball (BA) | ||
+ | |BA is for maps with a sport structure in CTF mode. Shots are like a reverse thief, where BA is passed to a tank that is hit by a BA shot. A tank with BA can only shoot one shot at a time. Instead of looking like a thief beam, it could resemble a regular shot with a distinguished color. A Thief can steal a BA only if the BA tank is fully loaded, that is there aren't any BA shots on the map from the corresponding BA tank. If a tank with BA makes a shot, and is killed before that shot expires, the BA flag doesn't respawn until that shot expires. It would have to be determined where the BA flag respawns in such a situation (i.e. at the location where the recently deceased BA carrier died, at the location where the BA bullet expired, or at the BA reset point). When a tank is on top of its own team base and is holding a BA flag, that tank's team's score is increased by one and the BA flag is reset, just like a capture. | ||
+ | |style="background-color:#ffff00;"|'' Doesn't need to be a flag, is more of a game mode with plugins'' | ||
+ | |- | ||
+ | |Steerable Shot (SS) | ||
+ | |Shots can be steered using keyboard or mouse. HUD follows shot. Cannot move tank while a shot is active. | ||
+ | |style="background-color:#ffff00;"|''Too complex'' | ||
+ | |- | ||
+ | |Player Distance (PD) | ||
+ | |Right-clicking or pressing I to identify a player shows the distance to that player as well. | ||
+ | |style="background-color:#ffff00;"|''Not a flag, but a mode for auto id'' | ||
+ | |- | ||
+ | |Shot Protection (SP) | ||
+ | |Firing destroys all shots nearby. Cannot kill with this flag. Does not affect Laser or Super Bullet. | ||
+ | |style="background-color:#ffff00;"|''Too powerful, shield does a more fair job'' | ||
+ | |- | ||
+ | |Camouflage (C) | ||
+ | |The tank has the same color/texture as the nearest object within a specified range, if there isn't an object within that range then it has the same color/texture as the ground. The Tank can be killed by a Laser. Camouflage is a weaker form of Cloak. If Stealth properties are included, it is a stronger form of Stealth. | ||
+ | |style="background-color:#ffff00;"|''Too complex, we already have Cloak'' | ||
+ | |- | ||
+ | |Sniper (SN) | ||
+ | |Tank is Stealthed and Camouflaged(i.e. the tank has the same color/texture as the nearest object within a specified range, if there isn't an object within that range then it has the same color/texture as the ground). It has 4 times the range and speed of a normal shot. Reload time takes 4 times longer than a normal shot. SN has a shot # limit of 1 before requiring reload. SN can be killed by a laser. Binoculars are magnified twice as much as usual. SN is not too practical for short range use. | ||
+ | |style="background-color:#ffff00;"|''No super powerful combo flags'' | ||
|} | |} |
Revision as of 16:58, 18 September 2008
This is a list of rejected Flag Ideas.
Name (abbrv) | Description | Reason for rejection |
---|---|---|
Super Flag (SP) | Enables 2 flags to be used at the same time, but some flags have conflicts with others, for example, "won't allow combos like stealth, and cloak flag". | No double flags. |
Switched Laser (SL) | Like Laser, but it doesn't ricochet on servers with ricochet on. Maybe a server option or plugin to make <flag-type> not ricochet instead? | Not different enough |
Air Strike (AS) | Tank can drive in air (like Wings). Right-click to lock on to target like GM, except that a) your shots may only aim down and b) your shots travel in straight lines. | no flag combos |
Grenade (GN) | When your shots die (i.e. hit wall when no ricochet, or expire in air or killing somebody) they explode in a SW. (I don't know if this is possible in 3.0.) | too deadly/complex |
Ball (BA) | BA is for maps with a sport structure in CTF mode. Shots are like a reverse thief, where BA is passed to a tank that is hit by a BA shot. A tank with BA can only shoot one shot at a time. Instead of looking like a thief beam, it could resemble a regular shot with a distinguished color. A Thief can steal a BA only if the BA tank is fully loaded, that is there aren't any BA shots on the map from the corresponding BA tank. If a tank with BA makes a shot, and is killed before that shot expires, the BA flag doesn't respawn until that shot expires. It would have to be determined where the BA flag respawns in such a situation (i.e. at the location where the recently deceased BA carrier died, at the location where the BA bullet expired, or at the BA reset point). When a tank is on top of its own team base and is holding a BA flag, that tank's team's score is increased by one and the BA flag is reset, just like a capture. | Doesn't need to be a flag, is more of a game mode with plugins |
Steerable Shot (SS) | Shots can be steered using keyboard or mouse. HUD follows shot. Cannot move tank while a shot is active. | Too complex |
Player Distance (PD) | Right-clicking or pressing I to identify a player shows the distance to that player as well. | Not a flag, but a mode for auto id |
Shot Protection (SP) | Firing destroys all shots nearby. Cannot kill with this flag. Does not affect Laser or Super Bullet. | Too powerful, shield does a more fair job |
Camouflage (C) | The tank has the same color/texture as the nearest object within a specified range, if there isn't an object within that range then it has the same color/texture as the ground. The Tank can be killed by a Laser. Camouflage is a weaker form of Cloak. If Stealth properties are included, it is a stronger form of Stealth. | Too complex, we already have Cloak |
Sniper (SN) | Tank is Stealthed and Camouflaged(i.e. the tank has the same color/texture as the nearest object within a specified range, if there isn't an object within that range then it has the same color/texture as the ground). It has 4 times the range and speed of a normal shot. Reload time takes 4 times longer than a normal shot. SN has a shot # limit of 1 before requiring reload. SN can be killed by a laser. Binoculars are magnified twice as much as usual. SN is not too practical for short range use. | No super powerful combo flags |