This wiki is archived and useful information is being migrated to the main bzflag.org website

Difference between revisions of "Ricochet"

From BZFlagWiki
Jump to: navigation, search
Line 1: Line 1:
 
The ricochet effect causes standard and laser shot types to rebound off of objects.
 
The ricochet effect causes standard and laser shot types to rebound off of objects.
  
The effect can be acquired with the Ricochet(R) superflag or added to all players with the +r [[BZFS Command Line Options|BZFS Command Line Option]].
+
The effect can be acquired with the Ricochet(R) superflag or as a server option with the +r [[BZFS Command Line Options|BZFS Command Line Option]].
 +
 
 +
The ricochet flag is often under-estimated, in the right hands and on a map not expecting it ricochet can be a deadly weapon.
  
 
==Unaffected Flags==
 
==Unaffected Flags==
 
Ricochet on the server does not affect Superbullet, PhantomZone, GuidedMissle, nor Shockwave superflags.  See the [[Flag List|Flag List]] for a list of all flags availble in BZFlag.
 
Ricochet on the server does not affect Superbullet, PhantomZone, GuidedMissle, nor Shockwave superflags.  See the [[Flag List|Flag List]] for a list of all flags availble in BZFlag.
 +
 +
==Strategy==
 +
Ricochet introduces some unique strategies to BZFlag. Here are some moves that involve richochet. Variations are encouraged.
 +
 +
{|{{Prettytable}}
 +
|{{Hl3}}|'''Brief'''
 +
|{{Hl3}}|'''Details'''
 +
|{{Hl3}}|'''Requirements'''
 +
|{{Hl3}}|'''Picture'''
 +
|-
 +
|Simple Bounce
 +
|When you cannot fire at your enemy directly turn towards the wall and fire a couple shots far apart. Use the radar to track the shots and when you have the best angle to ricochet off of shoot a spray of bullets. If you don't kill your enemy repeat, if they jump round the corner and fire under them.
 +
|An object between you and the enemy, a wall almost parallel to the line between you and your enemy.
 +
|-
 +
|Pseudo-cide
 +
|If you find yourself being pursued with no chance of turning around try driving straight for a wall, at the last minute fire a spray of bullets and jump. The bullets will ricochet off the wall and hopefully hit the enemy behind you. If the enemy dodges your screwed, otherwise if they jump you will likely land before them and be able to turn around or repeat the move.
 +
|Enemy trailing you, wall perpendicular to the line of pursuit in front of you, jumping enabled by server.
 +
|-
 +
|}
 +
 
{{Stub}}
 
{{Stub}}

Revision as of 15:31, 29 February 2008

The ricochet effect causes standard and laser shot types to rebound off of objects.

The effect can be acquired with the Ricochet(R) superflag or as a server option with the +r BZFS Command Line Option.

The ricochet flag is often under-estimated, in the right hands and on a map not expecting it ricochet can be a deadly weapon.

Unaffected Flags

Ricochet on the server does not affect Superbullet, PhantomZone, GuidedMissle, nor Shockwave superflags. See the Flag List for a list of all flags availble in BZFlag.

Strategy

Ricochet introduces some unique strategies to BZFlag. Here are some moves that involve richochet. Variations are encouraged.

Brief Details Requirements Picture
Simple Bounce When you cannot fire at your enemy directly turn towards the wall and fire a couple shots far apart. Use the radar to track the shots and when you have the best angle to ricochet off of shoot a spray of bullets. If you don't kill your enemy repeat, if they jump round the corner and fire under them. An object between you and the enemy, a wall almost parallel to the line between you and your enemy.
Pseudo-cide If you find yourself being pursued with no chance of turning around try driving straight for a wall, at the last minute fire a spray of bullets and jump. The bullets will ricochet off the wall and hopefully hit the enemy behind you. If the enemy dodges your screwed, otherwise if they jump you will likely land before them and be able to turn around or repeat the move. Enemy trailing you, wall perpendicular to the line of pursuit in front of you, jumping enabled by server.