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Latest revision | Your text | ||
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#-b | #-b | ||
− | # Enables capture-the-flag style game with a balanced random map. | + | # Enables capture-the-flag style game with a balanced random map. Default is |
− | + | # free-for-all style game. | |
#-cr | #-cr | ||
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#-t | #-t | ||
− | # This option controls the building density on random worlds(1-10) | + | # This option controls the building density on random worlds(1-10) default is 5 |
− | + | ||
#-density 7 | #-density 7 | ||
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# B* - Blue Team G* - Green Team, P* - Purple Team, R* - Red Team, | # B* - Blue Team G* - Green Team, P* - Purple Team, R* - Red Team, | ||
#+f B* | #+f B* | ||
− | #+f | + | #+f R* |
− | # This sets the maximum number of shots before a reload. | + | # This sets the maximum number of shots before a reload. The default |
− | # | + | # is 5. |
-ms 3 | -ms 3 | ||
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# This option allows tanks to spawn on buildings. This is especially useful | # This option allows tanks to spawn on buildings. This is especially useful | ||
− | # as tank spawn locations are calculated on the server without the | + | # as tank spawn locations are now calculated on the server without the |
# advantage of knowing where shots are. | # advantage of knowing where shots are. | ||
#-sb | #-sb | ||
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# This option allows you to tell the server how long a team flag remains | # This option allows you to tell the server how long a team flag remains | ||
− | # before it is reset after the last player on a team leaves. | + | # before it is reset after the last player on a team leaves. The default |
− | # | + | # is 30 seconds. |
#-tftimeout 60 | #-tftimeout 60 | ||
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#-g | #-g | ||
− | # This option sets the max score for players. The game ends when a | + | # This option sets the max score for players. The game ends when a person |
# reaches this score and is declared the winner. | # reaches this score and is declared the winner. | ||
#-mps 100 | #-mps 100 |