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Editing Server Variables
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{|{{Prettytable}} | {|{{Prettytable}} | ||
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|{{Hl3}}|'''Description''' | |{{Hl3}}|'''Description''' | ||
|- | |- | ||
− | | _agilityAdVel || 2.25 || Multiplies _tankSpeed for tanks holding Agility flag | + | | _agilityAdVel || 2.25 || Multiplies _tankSpeed (for short bursts) for tanks holding Agility flag |
|- | |- | ||
− | | _agilityTimeWindow || 1 || | + | | _agilityTimeWindow || 1 || Specifies how long the tank will have the speed specified by _agilityAdVel |
|- | |- | ||
− | | _agilityVelDelta || 0.3 || | + | | _agilityVelDelta || 0.3 || |
|- | |- | ||
− | | | + | | _angleTolerance || 0.05 || ? src/bzflag/Player.cxx: if (fabsf(state.azimuth - predictedAzimuth) > angleTolerance) |
|- | |- | ||
− | | | + | | _angularAd || 1.5 || Multiplies how fast tanks can turn while holding the Quick Turn flag |
|- | |- | ||
− | + | | _avenueSize || 2*_boxBase || Space to leave between objects in random maps? | |
− | + | ||
− | | _avenueSize || 2*_boxBase || | + | |
|- | |- | ||
| _baseSize || 60 || Width and Depth (bases have constant height) of the square bases for CTF games | | _baseSize || 60 || Width and Depth (bases have constant height) of the square bases for CTF games | ||
|- | |- | ||
− | | _boxBase || 30 || | + | | _boxBase || 30 || Width and Depth of boxes on a random map? |
|- | |- | ||
− | | _boxHeight || 6*_muzzleHeight || | + | | _boxHeight ||6*_muzzleHeight || Height of boxes on a random map? |
|- | |- | ||
− | | _burrowDepth || | + | | _burrowDepth || 1.32 || How far down tanks drop when they have the Burrow Flag. Making this much lower makes it below the floor, and impossible to kill tank! |
|- | |- | ||
− | | _burrowSpeedAd || .8 || | + | | _burrowSpeedAd || .8 || Multiplies _tankSpeed for tanks holding the Burrow Flag. |
|- | |- | ||
− | | _burrowAngularAd || .55 || | + | | _burrowAngularAd || .55 || Multiplies how fast tanks can turn while holding the Burrow flag. |
|- | |- | ||
| _coldetDepth || 6 || | | _coldetDepth || 6 || | ||
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| _countdownResumeTime || 5 || This enforces a delay when resuming a paused countdown. If the argument is lower or equal to 0 then resuming is instantly, otherwise it is delayed according to the value (in seconds). ''Available in 2.1 and later'' | | _countdownResumeTime || 5 || This enforces a delay when resuming a paused countdown. If the argument is lower or equal to 0 then resuming is instantly, otherwise it is delayed according to the value (in seconds). ''Available in 2.1 and later'' | ||
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|- | |- | ||
| _cullDepth || 6 || | | _cullDepth || 6 || | ||
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| _cullOccluders || 0 || | | _cullOccluders || 0 || | ||
|- | |- | ||
− | | _disableBots || none || | + | | _disableBots || none || Does not allow autopilot or bots on the server, equivalent to the old -probitbots command line option. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| _drawCelestial || 1 || Draw the stars, sun, and moon. | | _drawCelestial || 1 || Draw the stars, sun, and moon. | ||
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|- | |- | ||
| _drawGround || 1 || Draw the ground plane. | | _drawGround || 1 || Draw the ground plane. | ||
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|- | |- | ||
| _drawMountains || 1 || Draw the mountains. | | _drawMountains || 1 || Draw the mountains. | ||
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| _drawSky || 1 || Draw the sky pyramid. | | _drawSky || 1 || Draw the sky pyramid. | ||
|- | |- | ||
− | | | + | | _explodeTime || 5 || After a tank is killed, this is how long it takes to blow up. Larger values translates into longer explosions and more client processor time. Note that an explosion is invisible if you are inside it, so large values may make it invisible up close, and extremely large values may make explosions entirely invisible. |
|- | |- | ||
− | | | + | | _flagAltitude || 11 || The height that the flag flies when spawning or dropped. |
|- | |- | ||
− | | | + | | _flagEffectTime || 0.64 || How long the flag effect time is. |
|- | |- | ||
− | | | + | | _flagHeight || 10 || Height of the flag (not its pole). |
|- | |- | ||
− | + | | _flagPoleWidth || 0.025 || Diameter of the flag pole. | |
− | + | ||
− | + | ||
− | + | ||
− | | _flagPoleWidth || 0.025 || | + | |
|- | |- | ||
| _flagPoleSize || 0.8 || The height of the flag pole. | | _flagPoleSize || 0.8 || The height of the flag pole. | ||
|- | |- | ||
− | | _flagRadius || 2.5 || | + | | _flagRadius || 2.5 || How close tanks must be to pick up a flag. |
|- | |- | ||
| _fogMode || none || Valid values: linear, exp, or exp2. | | _fogMode || none || Valid values: linear, exp, or exp2. | ||
|- | |- | ||
| _fogDensity || 0.001 || Used for exp and exp2 fog modes. | | _fogDensity || 0.001 || Used for exp and exp2 fog modes. | ||
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|- | |- | ||
| _fogStart || 0.5*_worldSize || Used for linear fog mode, the distance where fog begins to occlude vision. | | _fogStart || 0.5*_worldSize || Used for linear fog mode, the distance where fog begins to occlude vision. | ||
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| _fogEnd || _worldSize || Used for linear fog mode, the distance where the fog occludes everything. | | _fogEnd || _worldSize || Used for linear fog mode, the distance where the fog occludes everything. | ||
|- | |- | ||
− | | _fogColor || "0.25 0.25 0.25" || | + | | _fogColor || "0.25 0.25 0.25" || RGB or black, red, blue, etc... (alpha is ignored). |
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|- | |- | ||
| _friction || 0 || Zero is normal friction, the closer to 0 the harder it is to start and stop, and the higher the number the easier it is to start and stop. | | _friction || 0 || Zero is normal friction, the closer to 0 the harder it is to start and stop, and the higher the number the easier it is to start and stop. | ||
|- | |- | ||
− | | _gmActivationTime || 0.5 || | + | | _gmActivationTime || 0.5 || How long (in seconds) it takes for a Guided Missile to become active after it is fired. Any contact under this time will not result in detonation (setting it to low could cause its owner to run into its own GM and be blown up! |
− | + | ||
− | + | ||
|- | |- | ||
− | | | + | | _gmAdLife || 0.95 || How far guided missiles will go. Specified as a multiplier to _shotRange. |
|- | |- | ||
| _gmTurnAngle || 0.628319 || The angle at which a Guided Missile will turn to follow its target. (Measured in radians) | | _gmTurnAngle || 0.628319 || The angle at which a Guided Missile will turn to follow its target. (Measured in radians) | ||
|- | |- | ||
− | | _gravity || | + | | _gravity || 9.8 || The rate at which a tank will fall (or be kept from jumping) Measured in Meters/Seconds^2. Setting this to a zero or positive value will result in tanks being unable to stay down and will float away. |
|- | |- | ||
− | | _handicapScoreDiff || 50 || How much of a score difference from the | + | | _handicapScoreDiff || 50 || How much of a score difference (from the leader?) there must be for a player to get a handicap |
|- | |- | ||
− | | _handicapVelAd || 2 || Player with handicap will receive this much more (_tankSpeed | + | | _handicapVelAd || 2 || Player with handicap will receive this much more (_tankSpeed + _handicapVelAd) velocity than the normal _tankSpeed value.<br>''**Note: These could be factors rather than additions'' |
|- | |- | ||
− | | _handicapAngAd || 1.5 || Player with handicap will receive this much more (_angularAd | + | | _handicapAngAd || 1.5 || Player with handicap will receive this much more (_angularAd + _handicapAngAd) turning ability than the normal _angularAd. <br>''**Note: These could be factors rather than additions'' |
|- | |- | ||
− | | _handicapShotAd || 1.75 || | + | | _handicapShotAd || 1.75 || ''**Note: These could be factors rather than additions'' |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| _identifyRange || 50 || If a flag is this distance or closer to a tank carrying the Identify (ID) flag, it will display the closest flag's type. | | _identifyRange || 50 || If a flag is this distance or closer to a tank carrying the Identify (ID) flag, it will display the closest flag's type. | ||
|- | |- | ||
− | + | | _jumpVelocity || 19 || How fast a tank moves vertically while jumping. | |
− | + | ||
− | + | ||
− | + | ||
− | | _jumpVelocity || 19 || | + | |
|- | |- | ||
− | | _laserAdVel || 1000 || | + | | _laserAdVel || 1000 || How fast a laser travels. |
|- | |- | ||
− | | _laserAdRate || 0.5 || | + | | _laserAdRate || 0.5 || Firing rate for a laser. This is a factor of _rFireAdRate ??? |
|- | |- | ||
− | | _laserAdLife || 0.1 || | + | | _laserAdLife || 0.1 || How long a laser remains after being fired (measured in seconds). |
|- | |- | ||
− | | _latitude || 37.5 || The latitude at which the world exists. This | + | | _latitude || 37.5 || The latitude at which the world exists. This effects the timezone. |
|- | |- | ||
| _lgGravity|| 12.7 || Modifies the gravity for owners of the Low Gravity flag. Similar to the _gravity variable. ''Available starting in version 2.1'' | | _lgGravity|| 12.7 || Modifies the gravity for owners of the Low Gravity flag. Similar to the _gravity variable. ''Available starting in version 2.1'' | ||
|- | |- | ||
− | | _lockOnAngle || 0.15 || Angle | + | | _lockOnAngle || 0.15 || Angle in relation to tanks heading (positive or negative) that will allow a Guided Missile to lock onto a target. |
|- | |- | ||
− | | _longitude || 122 || The longitude at which the world exists. This | + | | _longitude || 122 || The longitude at which the world exists. This effects the timezone. |
|- | |- | ||
− | | _lRAdRate || 0.5 || | + | | _lRAdRate ||0.5 || |
|- | |- | ||
| _maxBumpHeight || 0.33 || Any difference between the surface a tank is on and the top surface of an object the tank runs into that is less than this value will allow the tank to simply move up to the object rather than being stopped by it. | | _maxBumpHeight || 0.33 || Any difference between the surface a tank is on and the top surface of an object the tank runs into that is less than this value will allow the tank to simply move up to the object rather than being stopped by it. | ||
|- | |- | ||
− | | _maxFlagGrabs || 4.0 || How many times a flag can be dropped before it respawns. | + | | _maxFlagGrabs || 4.0 || How many times a flag can be dropped before it respawns. Note that on server startup, flags will get a random # of grabs already assigned to them, and flags will respawn no matter how many flag grabs they have left if they are over an 'unsafe' zone. |
|- | |- | ||
| _maxLOD || 32767 || The max level of detail to allow. | | _maxLOD || 32767 || The max level of detail to allow. | ||
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| _momentumFriction || 0 || Friction (same as _friction) when holding the Momentum flag. | | _momentumFriction || 0 || Friction (same as _friction) when holding the Momentum flag. | ||
|- | |- | ||
− | | _mGunAdVel || 1/_mGunAdRate || | + | | _mGunAdVel || 1/_mGunAdRate || Speed of the machine gun's bullets. |
|- | |- | ||
− | | _mGunAdRate || 10 || | + | | _mGunAdRate || 10 || How fast the machine gun reloads. |
|- | |- | ||
− | | _mGunAdLife || 1.5 || | + | | _mGunAdLife || 1.5 || How far machine gun bullets go. |
|- | |- | ||
| _muzzleFront || _tankRadius + 0.1 || Location of muzzle of tank (affects bullets and player camera location). | | _muzzleFront || _tankRadius + 0.1 || Location of muzzle of tank (affects bullets and player camera location). | ||
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| _muzzleHeight || 1.57 || See _muzzleFront. | | _muzzleHeight || 1.57 || See _muzzleFront. | ||
|- | |- | ||
− | | _noClimb || 1 || | + | | _noClimb || 1 || Disallow climing sloped surfaces |
|- | |- | ||
− | | _noShadows || 0 || | + | | _noShadows || 0 || Disable shadows. |
|- | |- | ||
| _noSmallPackets || 0 || | | _noSmallPackets || 0 || | ||
|- | |- | ||
− | | _notRespondingTime || 5 || | + | | _notRespondingTime || 5 || How long the server should wait before saying one is not responding. |
|- | |- | ||
− | | _obeseFactor || 2.5 || | + | | _obeseFactor || 2.5 || How big a tank gets (multiplier of normal size) when it gets the Obese flag. |
|- | |- | ||
− | | _pauseDropTime || 15 || | + | | _pauseDropTime || 15 || How many seconds a tank needs to be paused before its flag is dropped automatically. |
|- | |- | ||
− | | _positionTolerance || 0.09 || | + | | _positionTolerance || 0.09 || |
|- | |- | ||
− | | _pyrBase || 4 * _tankHeight || | + | | _pyrBase || 4 * _tankHeight || Has to do with random generation of maps? |
|- | |- | ||
− | | _pyrHeight || 5 * _tankHeight || | + | | _pyrHeight ||5*_tankHeight || See _pyrBase |
|- | |- | ||
| _radarLimit || _worldSize || The maximum area that the radar can see (when not rotated). | | _radarLimit || _worldSize || The maximum area that the radar can see (when not rotated). | ||
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| _rainBaseColor || none || When _rainType = rain, sets color of the bottom of raindrops. | | _rainBaseColor || none || When _rainType = rain, sets color of the bottom of raindrops. | ||
|- | |- | ||
− | | _rainDensity || none || | + | | _rainDensity || none || How many drops of rain in the space defined by _rainSpread. |
|- | |- | ||
− | | _rainEndZ || none || | + | | _rainEndZ || none || Height above the ground where rain should stop falling. |
|- | |- | ||
− | | _rainMaxPuddleTime || none || | + | | _rainMaxPuddleTime || none || How long a rain puddle should exist before disappearing. |
|- | |- | ||
− | | _rainPuddleSpeed || none || | + | | _rainPuddleSpeed || none || How fast puddles should spread out. |
|- | |- | ||
| _rainPuddleColor || none || Color of rain puddles. none means no puddle. | | _rainPuddleColor || none || Color of rain puddles. none means no puddle. | ||
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| _rainRoofs || 1 || '''0''' rain falls through everything<br>'''1''' rain hits buildings, but puddles are only on the ground<br>'''2''' rain hits buildings, and creates puddles on them | | _rainRoofs || 1 || '''0''' rain falls through everything<br>'''1''' rain hits buildings, but puddles are only on the ground<br>'''2''' rain hits buildings, and creates puddles on them | ||
|- | |- | ||
− | | _rainSpread || none || | + | | _rainSpread || none || Radius from center of map where rain will fall. |
|- | |- | ||
− | | _rainSpeed || none || | + | | _rainSpeed || none || How fast the rain falls. |
|- | |- | ||
| _rainSpeedMod || none || Randomizes _rainSpeed by adding/subtracting up to this number from each raindrop's speed | | _rainSpeedMod || none || Randomizes _rainSpeed by adding/subtracting up to this number from each raindrop's speed | ||
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| _rainSpins || none || '''0''' Rain does not spin as it falls<br>'''1''' Rain spins as it falls. | | _rainSpins || none || '''0''' Rain does not spin as it falls<br>'''1''' Rain spins as it falls. | ||
|- | |- | ||
− | | _rainStartZ || none || | + | | _rainStartZ || none || Height above ground that rain should fall from. |
|- | |- | ||
− | | _rainTexture || none || | + | | _rainTexture || none || Name of texture in data directory.<br>''Works with _rainTypes of frog, particle, bubble, snow, fatrain'' |
|- | |- | ||
| _rainTopColor ||none || When _rainType = rain, sets color of the top of raindrops. | | _rainTopColor ||none || When _rainType = rain, sets color of the top of raindrops. | ||
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| _rainType || none || Adjusts all _rain* and _use* variables automatically<br>Valid Options : '''frog''', '''particle''', '''rain''', '''bubble''', '''snow''', '''fatrain''' | | _rainType || none || Adjusts all _rain* and _use* variables automatically<br>Valid Options : '''frog''', '''particle''', '''rain''', '''bubble''', '''snow''', '''fatrain''' | ||
|- | |- | ||
− | | _rejoinTime || _explodeTime || | + | | _rejoinTime || _explodeTime || Delay before clients can rejoin. |
− | + | ||
− | + | ||
|- | |- | ||
| _reloadTime || _shotRange/_shotSpeed || Time between shot reloads, note that this can cut shot range short. | | _reloadTime || _shotRange/_shotSpeed || Time between shot reloads, note that this can cut shot range short. | ||
|- | |- | ||
− | | _rFireAdVel || 1.5 || | + | | _rFireAdVel || 1.5 || The velocity of the rapid fire bullets. |
|- | |- | ||
− | | _rFireAdRate || 2 || | + | | _rFireAdRate || 2 || Reload time of the rapid fire bullets. |
|- | |- | ||
| _rFireAdLife || 1/_rFireAdRate || How long the rapid fire bullets last. | | _rFireAdLife || 1/_rFireAdRate || How long the rapid fire bullets last. | ||
|- | |- | ||
− | | _shieldFlight || 2.7 || | + | | _shieldFlight || 2.7 || How long a shield flag floats in the air (after you drop it) before coming down again. |
|- | |- | ||
− | | _shockAdLife || 0.2 || | + | | _shockAdLife || 0.2 || How long a shockwave lasts. |
|- | |- | ||
| _shockInRadius || _tankLength || The starting radius of the shockwave. Negative values will make the shockwave shrink and expand. | | _shockInRadius || _tankLength || The starting radius of the shockwave. Negative values will make the shockwave shrink and expand. | ||
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| _shotRadius || 0.5 || For collision detection. | | _shotRadius || 0.5 || For collision detection. | ||
|- | |- | ||
− | | _shotRange || 350 || Range of shots, note that they can be cut short by _reloadTime | + | | _shotRange || 350 || Range of shots, note that they can be cut short by _reloadTime. |
|- | |- | ||
− | | _shotSpeed || 100 || Speed of shots | + | | _shotSpeed || 100 || Speed of shots. |
|- | |- | ||
− | | _shotTailLength || 4 || | + | | _shotTailLength || 4 || |
|- | |- | ||
− | | _shotsKeepVerticalVelocity || 0 || If '''0''', shots always move straight in relation to the ground. If '''1''', shots are affected vertically by the tank's speed, and can fly up and down. | + | | _shotsKeepVerticalVelocity || 0 || If '''0''', shots always move straight in relation to the ground. If '''1''', shots are affected vertically by the tank's speed, and can fly up and down. Oddly, lasers are also affected. |
|- | |- | ||
| _skyColor || white || Sets the sky to a specific color. | | _skyColor || white || Sets the sky to a specific color. | ||
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|- | |- | ||
| _srRadiusMult || 2 || Radius of steamroller effect. | | _srRadiusMult || 2 || Radius of steamroller effect. | ||
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| _tankExplosionSize || 3.5 * _tankLength || How large the tank's explosion is. | | _tankExplosionSize || 3.5 * _tankLength || How large the tank's explosion is. | ||
|- | |- | ||
− | | _tankHeight || 2.05 || | + | | _tankHeight || 2.05 || How tall the tank is. |
|- | |- | ||
− | | _tankLength || 6 || The | + | | _tankLength || 6 || The depth of the tank. |
|- | |- | ||
| _tankRadius || 0.72 * _tankLength || The radius of the tank. | | _tankRadius || 0.72 * _tankLength || The radius of the tank. | ||
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| _tankWidth || 2.8 || The width of the tank. | | _tankWidth || 2.8 || The width of the tank. | ||
|- | |- | ||
− | | _targetingAngle || 0.3 || | + | | _targetingAngle || 0.3|| Something to do with GM... |
|- | |- | ||
− | | _teleportBreadth || 4.48 || | + | | _teleportBreadth || 4.48|| Random maps? |
|- | |- | ||
− | | _teleportHeight || 10.08 || | + | | _teleportHeight || 10.08 || See _teleportBreadth. |
|- | |- | ||
− | | _teleportTime || 1 || | + | | _teleportTime || 1 || |
|- | |- | ||
− | | _teleportWidth || 1.12 || | + | | _teleportWidth || 1.12 || See _teleportHeight. |
|- | |- | ||
− | | _thiefAdLife || 0.05 || | + | | _thiefAdLife || 0.05 || How long a thief show lasts. |
|- | |- | ||
− | | _thiefAdRate || 12 || | + | | _thiefAdRate || 12 || How fast speed reloads. |
|- | |- | ||
− | | _thiefAdShotVel || 8 || | + | | _thiefAdShotVel || 8 || Speed of thief. |
|- | |- | ||
− | | _thiefTinyFactor || 0.5 || Multiplied by the normal tank size to shrink | + | | _thiefTinyFactor || 0.5|| Multiplied by the normal tank size to shrink thief. |
|- | |- | ||
− | | _thiefVelAd || 1.67 || | + | | _thiefVelAd || 1.67 || How fast thief goes. |
|- | |- | ||
− | | _thiefDropTime || reloadTime * 0.5 || | + | | _thiefDropTime || reloadTime * 0.5 || |
|- | |- | ||
− | | _tinyFactor || 0.4 || | + | | _tinyFactor || 0.4 || How tiny the tiny flag gets a tank. |
|- | |- | ||
− | | _trackFade || 3 || | + | | _trackFade || 3 || How long before track marks fade. |
|- | |- | ||
− | | _updateThrottleRate || 30 || | + | | _updateThrottleRate || 30 || |
|- | |- | ||
| _useLineRain || none || '''0''' Rain is not a vertical line<br>'''1''' Rain is vertical lines, smoothly shaded from _rainTopColor to _rainBaseColor | | _useLineRain || none || '''0''' Rain is not a vertical line<br>'''1''' Rain is vertical lines, smoothly shaded from _rainTopColor to _rainBaseColor | ||
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| _useRainBillboards || none || '''0''' Rain is lines or polygons<br>'''1''' Rain is billboards, textured and look the same from all angles | | _useRainBillboards || none || '''0''' Rain is lines or polygons<br>'''1''' Rain is billboards, textured and look the same from all angles | ||
|- | |- | ||
− | | _velocityAd || 1.5 || Multiplies _tankSpeed | + | | _velocityAd || 1.5 || Multiplies _tankSpeed for tanks holding the high speed (V) flag |
|- | |- | ||
| _wallHeight || 3 * _tankHeight|| The outer wall height. | | _wallHeight || 3 * _tankHeight|| The outer wall height. | ||
|- | |- | ||
− | | _weapons || 1 || | + | | _weapons || 1 || |
|- | |- | ||
| _wideAngleAng || 1.745329 || The viewing angle when a tank has the Wide Angle bad flag. | | _wideAngleAng || 1.745329 || The viewing angle when a tank has the Wide Angle bad flag. | ||
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| _wingsGravity || _gravity || How much gravity affects tanks with the WG flag. | | _wingsGravity || _gravity || How much gravity affects tanks with the WG flag. | ||
|- | |- | ||
− | | _wingsJumpCount || 1 || | + | | _wingsJumpCount || 1 || How many jumps wings can do before returning to the ground. |
|- | |- | ||
− | | _wingsJumpVelocity || _jumpVelocity || The initial velocity of a jump with wings, in | + | | _wingsJumpVelocity || _jumpVelocity || The initial velocity of a jump with wings, in meters/sec. |
|- | |- | ||
| _wingsSlideTime || 0 || When in the air, the tanks will slide for this long. | | _wingsSlideTime || 0 || When in the air, the tanks will slide for this long. | ||
|- | |- | ||
− | | _worldSize || | + | | _worldSize || 400 || The size of the world, this should not be set during play, as the walls will not move. Setting this larger will allow tanks to go outside the map, and setting it smaller will cause tanks to be kicked for leaving the world boundaries. |
|} | |} | ||
[[Category:Server]] | [[Category:Server]] |