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Editing Server Variables

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| _maxBumpHeight || 0.33 || Any difference between the surface a tank is on and the top surface of an object the tank runs into that is less than this value will allow the tank to simply move up to the object rather than being stopped by it.
 
| _maxBumpHeight || 0.33 || Any difference between the surface a tank is on and the top surface of an object the tank runs into that is less than this value will allow the tank to simply move up to the object rather than being stopped by it.
 
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| _maxFlagGrabs || 4.0 || How many times a flag can be dropped before it respawns. At the first spawn, flags are assigned a random # between 1 and _maxFlagGrabs. Each grab reduces that number by 1, until zero is reached, then the flag spawns at a new location. Flags will always respawn no matter how many flag grabs they have left if dropped over an 'unsafe' zone.
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| _maxFlagGrabs || 4.0 || How many times a flag can be dropped before it respawns. Note that on server startup, flags will get a random # of grabs already assigned to them, and flags will always respawn no matter how many flag grabs they have left if it is are over an 'unsafe' zone.
 
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| _maxLOD || 32767 || The max level of detail to allow.
 
| _maxLOD || 32767 || The max level of detail to allow.

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