This wiki is archived and useful information is being migrated to the main bzflag.org website

Editing Server Variables

Jump to: navigation, search

Warning: The database has been locked for maintenance, so you will not be able to save your edits right now. You may wish to copy and paste your text into a text file and save it for later.

The administrator who locked it offered this explanation: Archived wiki

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 231: Line 231:
 
|-
 
|-
 
| _rejoinTime || _explodeTime || The number of seconds before clients can rejoin a game, after they leave.
 
| _rejoinTime || _explodeTime || The number of seconds before clients can rejoin a game, after they leave.
|-
 
| _rejumpTime || 0.01 || From version 3.0. Time a tank has to wait before he can jump again after landing. Any value higher than 0 will make it difficult to jump away from sloped faces like pyramids.
 
 
|-
 
|-
 
| _reloadTime || _shotRange/_shotSpeed || Time between shot reloads, note that this can cut shot range short.
 
| _reloadTime || _shotRange/_shotSpeed || Time between shot reloads, note that this can cut shot range short.

Please note that all contributions to BZFlagWiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see BZFlagWiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)

Templates used on this page: