Editing Server Variables

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| _gravity || -9.8 ||  The rate at which a tank will fall (or be kept from jumping) Measured in [[World units]]/Seconds^2. Setting this to a zero or positive value will result in tanks being unable to stay down and will float away.
 
| _gravity || -9.8 ||  The rate at which a tank will fall (or be kept from jumping) Measured in [[World units]]/Seconds^2. Setting this to a zero or positive value will result in tanks being unable to stay down and will float away.
 
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| _handicapScoreDiff || 50 || How much of a score difference from the average of all player's scores there must be for a player to get a handicap
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| _handicapScoreDiff || 50 || How much of a score difference (from the leader?) there must be for a player to get a handicap
 
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| _handicapVelAd || 2 || Player with handicap will receive this much more (_tankSpeed * _handicapVelAd) velocity than the normal _tankSpeed value.
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| _handicapVelAd || 2 || Player with handicap will receive this much more (_tankSpeed + _handicapVelAd) velocity than the normal _tankSpeed value.<br>''**Note: These could be factors rather than additions''
 
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| _handicapAngAd || 1.5 || Player with handicap will receive this much more (_angularAd * _handicapAngAd) turning ability than the normal _angularAd value.
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| _handicapAngAd || 1.5 || Player with handicap will receive this much more (_angularAd + _handicapAngAd) turning ability than the normal _angularAd. <br>''**Note: These could be factors rather than additions''
 
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| _handicapShotAd || 1.75 || Player with handicap will receive this much more (_shotSpeed * _handicapShotAd) bullet speed than the normal _shotSpeed value.
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| _handicapShotAd || 1.75 || ''**Note: These could be factors rather than additions''
 
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| _hideFlagsOnRadar || 0 || No flags will appear on the radar.
 
| _hideFlagsOnRadar || 0 || No flags will appear on the radar.

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