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| _agilityAdVel || 2.25 || Multiplies _tankSpeed for tanks holding Agility flag for a specified amount of time (_agilityTimeWindow)
 
| _agilityAdVel || 2.25 || Multiplies _tankSpeed for tanks holding Agility flag for a specified amount of time (_agilityTimeWindow)
 
|-
 
|-
| _agilityTimeWindow || 1 || The amount of time (in seconds) that the tank will have the speed specified by _agilityAdVel
+
| _agilityTimeWindow || 1 || The amount of time (in seconds)that the tank will have the speed specified by _agilityAdVel
 
|-
 
|-
| _agilityVelDelta || 0.3 || How fast the agility accelerates the player to _agilityAdVel.
+
| _agilityVelDelta || 0.3 ||  
 
|-
 
|-
 
| _ambientLight || none ||
 
| _ambientLight || none ||
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| _angularAd || 1.5 || Multiplies _tankAngVel to determine how fast tanks can turn while holding the Quick Turn flag
 
| _angularAd || 1.5 || Multiplies _tankAngVel to determine how fast tanks can turn while holding the Quick Turn flag
 
|-
 
|-
| _avenueSize || 2*_boxBase || The amount of space to leave between boxes on randomly generated maps.
+
| _avenueSize || 2*_boxBase || Space to leave between objects in random maps?
 
|-
 
|-
 
| _baseSize || 60 || Width and Depth (bases have constant height) of the square bases for CTF games
 
| _baseSize || 60 || Width and Depth (bases have constant height) of the square bases for CTF games
 
|-
 
|-
| _boxBase || 30 || The smallest amount of Width and Depth a randomly generated box may have.
+
| _boxBase || 30 || Width and Depth of boxes on a random map?
 
|-
 
|-
 
| _boxHeight || 6*_muzzleHeight || Size of radar box around tanks, as they move in Z. {up and down)
 
| _boxHeight || 6*_muzzleHeight || Size of radar box around tanks, as they move in Z. {up and down)
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| _disableSpeedChecks || 0 || Allows disabling/enabling the speed kicks.
 
| _disableSpeedChecks || 0 || Allows disabling/enabling the speed kicks.
 
|-
 
|-
| _disableHeightChecks || 0 || Allows disabling/enabling the "too high" check.
+
| _disableHeightChecks || 0 || Allows disabling/enabling the "too high" check (or maybe the out of the world boundaries check in general).
 
|-
 
|-
 
| _drawCelestial || 1 || Draw the stars, sun, and moon.
 
| _drawCelestial || 1 || Draw the stars, sun, and moon.
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| _flagAltitude || 11 || The height that the flag flies up when dropped and the height that a flag spawns at.
 
| _flagAltitude || 11 || The height that the flag flies up when dropped and the height that a flag spawns at.
 
|-
 
|-
| _flagEffectTime || 0.64 || How much time it takes for the flag to go into effect and how quickly the tank spawns from miniature to full size.
+
| _flagEffectTime || 0.64 || How much time it takes for the flag to go into effect.
 
|-
 
|-
 
| _flagHeight || 10 || The height of the flag (not its pole).
 
| _flagHeight || 10 || The height of the flag (not its pole).
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| _fogEnd || _worldSize || Used for linear fog mode, the distance where the fog occludes everything.
 
| _fogEnd || _worldSize || Used for linear fog mode, the distance where the fog occludes everything.
 
|-
 
|-
| _fogColor || "0.25 0.25 0.25" || "RED,GREEN,BLUE" values between 0.0 and 1.0 and/or basic colors such as blue, teal, black, pink, gray3, red4, etc.
+
| _fogColor || "0.25 0.25 0.25" || RGB or black, red, blue (alpha is ignored).
|-
+
| _forbidHunting || 0 || If turned on (1), prevents players from hunting others.
+
|-
+
| _forbidIdentify || 0 || If turned on (1), prevents players from identifying others on the world map.
+
|-
+
| _forbidMarkers || 0 || If turned on (1), removes the large flag markers that appear to indicate where your team flag(s) is.
+
 
|-
 
|-
 
| _friction || 0  || Zero is normal friction, the closer to 0 the harder it is to start and stop, and the higher the number the easier it is to start and stop.
 
| _friction || 0  || Zero is normal friction, the closer to 0 the harder it is to start and stop, and the higher the number the easier it is to start and stop.
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|-
 
|-
 
| _handicapShotAd || 1.75 || Player with handicap will receive this much more (_shotSpeed * _handicapShotAd) bullet speed than the normal _shotSpeed value.
 
| _handicapShotAd || 1.75 || Player with handicap will receive this much more (_shotSpeed * _handicapShotAd) bullet speed than the normal _shotSpeed value.
|-
 
| _hideFlagsOnRadar || 0 || No flags will appear on the radar.
 
|-
 
| _hideTeamFlagsOnRadar || 0 || No team flags will appear on the radar.
 
 
|-
 
|-
 
| _identifyRange || 50 || If a flag is this distance or closer to a tank carrying the Identify (ID) flag, it will display the closest flag's type.
 
| _identifyRange || 50 || If a flag is this distance or closer to a tank carrying the Identify (ID) flag, it will display the closest flag's type.
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| _pauseDropTime || 15 || The amount of time (in seconds) that a tank needs to be paused before its flag is dropped automatically.
 
| _pauseDropTime || 15 || The amount of time (in seconds) that a tank needs to be paused before its flag is dropped automatically.
 
|-
 
|-
| _positionTolerance || 0.09 || If a tank has moved more than this amount in position, send a new update to all tank players.
+
| _positionTolerance || 0.09 ||  
 
|-
 
|-
 
| _pyrBase || 4 * _tankHeight || Base size of pyramids generated by the default random map generator.
 
| _pyrBase || 4 * _tankHeight || Base size of pyramids generated by the default random map generator.
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| _shotRadius || 0.5 || For collision detection.
 
| _shotRadius || 0.5 || For collision detection.
 
|-
 
|-
| _shotRange || 350 || Range of shots, note that they can be cut short by _reloadTime <small>(run <code>/reset _reloadTime</code> after setting _shotRange to avoid this)</small>.
+
| _shotRange || 350 || Range of shots, note that they can be cut short by _reloadTime.
 
|-
 
|-
| _shotSpeed || 100 || Speed of shots. If you're experiencing issues after changing the value of this variable (e.g. players not shooting or shots not killing), you should call <code>/reset _reloadTime</code>.
+
| _shotSpeed || 100 || Speed of shots.
 
|-
 
|-
| _shotTailLength || 4 ||
+
| _shotTailLength || 4 ||  
 
|-
 
|-
 
| _shotsKeepVerticalVelocity || 0 || If '''0''', shots always move straight in relation to the ground. If '''1''', shots are affected vertically by the tank's speed, and can fly up and down. Lasers are also affected.  
 
| _shotsKeepVerticalVelocity || 0 || If '''0''', shots always move straight in relation to the ground. If '''1''', shots are affected vertically by the tank's speed, and can fly up and down. Lasers are also affected.  
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| _spawnMaxCompTime || 0.01 || This controls the maximum amount of time to attempt finding a safe spawn location. If this time is exceeded, the tank will just get dropped in from maximum height. The time should be in seconds, so the default is to only wait for 10ms.
 
| _spawnMaxCompTime || 0.01 || This controls the maximum amount of time to attempt finding a safe spawn location. If this time is exceeded, the tank will just get dropped in from maximum height. The time should be in seconds, so the default is to only wait for 10ms.
 
|-
 
|-
| _spawnSafeRadMod || 20 || How far away players are forced to spawn from enemy tanks.
+
| _spawnSafeRadMod || 20 ||  
 
|-
 
|-
|_spawnSafeSRMod || 20 || How far away players are forced to spawn from tanks with Steamroller.
+
|_spawnSafeSRMod || 20 || prevent spawning people near steamroller.
 
|-
 
|-
|_spawnSafeSWMod || 1.5 || How far away players are forced to spawn from tanks with Shockwave.
+
|_spawnSafeSWMod || 1.5 || prevent spawning people near shock wave.
 
|-
 
|-
 
| _speedChecksLogOnly || 0 || If set to 1, someone moving too fast will not get kicked - it will just log it to the stdout.
 
| _speedChecksLogOnly || 0 || If set to 1, someone moving too fast will not get kicked - it will just log it to the stdout.
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| _tankWidth || 2.8 || The width of the tank.
 
| _tankWidth || 2.8 || The width of the tank.
 
|-
 
|-
| _targetingAngle || 0.3 || How far in radians the player can be offset in facing a target to still target them. (Identify or Guided Missile Lock On)
+
| _targetingAngle || 0.3|| Something to do with GM...  
 
|-
 
|-
| _teleportBreadth || 4.48 || How much width a randomly generated teleporter has.
+
| _teleportBreadth || 4.48|| Random maps?
 
|-
 
|-
| _teleportHeight || 10.08 || How much height a randomly generated teleporter has.
+
| _teleportHeight || 10.08 || See _teleportBreadth.
 
|-
 
|-
 
| _teleportTime || 1 || If a teleporting tank exceeds this time, it no longer teleports.
 
| _teleportTime || 1 || If a teleporting tank exceeds this time, it no longer teleports.
 
|-
 
|-
| _teleportWidth || 1.12 || How much width a randomly generated teleporter has. Note that this is not to be confused with the "X" size of teleporters. It is the size of a border.
+
| _teleportWidth || 1.12 || See _teleportHeight.
 
|-
 
|-
 
| _thiefAdLife || 0.05 || The amount of time (in seconds) that a thief shot lasts.
 
| _thiefAdLife || 0.05 || The amount of time (in seconds) that a thief shot lasts.
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| _thiefAdShotVel || 8 || The speed of thief.
 
| _thiefAdShotVel || 8 || The speed of thief.
 
|-
 
|-
| _thiefTinyFactor || 0.5 || Multiplied by the normal tank size to shrink a tank carrying the thief flag.
+
| _thiefTinyFactor || 0.5|| Multiplied by the normal tank size to shrink a tank carrying the thief flag.
 
|-
 
|-
 
| _thiefVelAd || 1.67 || Multiplied by _tankSpeed to determine how fast tanks holding the thief goes.
 
| _thiefVelAd || 1.67 || Multiplied by _tankSpeed to determine how fast tanks holding the thief goes.
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| _trackFade || 3 || The amount of time (in seconds) before track marks fade.
 
| _trackFade || 3 || The amount of time (in seconds) before track marks fade.
 
|-
 
|-
| _updateThrottleRate || 30 || The maximum number of position updates clients will send every second. Higher values mean higher bandwidth consumption and more server processing time.
+
| _updateThrottleRate || 30 ||
 
|-
 
|-
 
| _useLineRain || none || '''0''' Rain is not a vertical line<br>'''1''' Rain is vertical lines, smoothly shaded from _rainTopColor to _rainBaseColor
 
| _useLineRain || none || '''0''' Rain is not a vertical line<br>'''1''' Rain is vertical lines, smoothly shaded from _rainTopColor to _rainBaseColor
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| _wingsSlideTime || 0 || When in the air, the tanks will slide for this long.
 
| _wingsSlideTime || 0 || When in the air, the tanks will slide for this long.
 
|-
 
|-
| _worldSize || 800 || The size of the world from one end to the other. This would not be the same as the [[World_(object)|World Object]] '''size''' option as that one accepts a size parameter from the center to one end.
+
| _worldSize || 800 || The size of the world. This should not be set during play, as the walls will not move for currently connected players. Setting this larger will allow tanks to go outside the map, and setting it smaller will cause tanks to be kicked for leaving the world boundaries.
 
|}
 
|}
  
 
[[Category:Server]]
 
[[Category:Server]]

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