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Difference between revisions of "Server Variables"
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|{{Hl3}}|'''Description''' | |{{Hl3}}|'''Description''' | ||
|- | |- | ||
− | | _agilityAdVel || 2.25 || | + | | _agilityAdVel || 2.25 || Multiplies _tankSpeed (for short bursts) for tanks holding Agility flag |
|- | |- | ||
− | | _agilityTimeWindow || 1 || | + | | _agilityTimeWindow || 1 || Specifies how long the tank will have the speed specified by _agilityAdVel |
|- | |- | ||
− | | _agilityVelDelta || 0.3 || | + | | _agilityVelDelta || 0.3 || ? |
|- | |- | ||
| _angleTolerance || 0.05 || ? src/bzflag/Player.cxx: if (fabsf(state.azimuth - predictedAzimuth) > angleTolerance) | | _angleTolerance || 0.05 || ? src/bzflag/Player.cxx: if (fabsf(state.azimuth - predictedAzimuth) > angleTolerance) | ||
|- | |- | ||
− | | _angularAd || 1.5 || | + | | _angularAd || 1.5 || Multiplies how fast tanks can turn while holding the Quick Turn flag |
|- | |- | ||
− | | _avenueSize || 2*_boxBase || | + | | _avenueSize || 2*_boxBase || ? Space to leave between objects in random maps? |
|- | |- | ||
− | | _baseSize || 60 || | + | | _baseSize || 60 || Width and Depth (bases have constant height) of the square bases for CTF games |
|- | |- | ||
− | | _boxBase ||30 || ?Width and Depth of boxes on a random map? | + | | _boxBase || 30 || ?Width and Depth of boxes on a random map? |
|- | |- | ||
| _boxHeight ||6*_muzzleHeight || ??? Height of boxes on a random map? | | _boxHeight ||6*_muzzleHeight || ??? Height of boxes on a random map? | ||
Line 25: | Line 25: | ||
| _burrowDepth || 1.32 || How far down tanks drop when they have the Burrow Flag. Making this much lower makes it below the floor, and impossible to kill tank! | | _burrowDepth || 1.32 || How far down tanks drop when they have the Burrow Flag. Making this much lower makes it below the floor, and impossible to kill tank! | ||
|- | |- | ||
− | | _burrowSpeedAd ||.8 || | + | | _burrowSpeedAd || .8 || Multiplies _tankSpeed for tanks holding the Burrow Flag |
|- | |- | ||
− | | _burrowAngularAd ||.55 || | + | | _burrowAngularAd || .55 || Multiplies how fast tanks can turn while holding the Burrow flag |
|- | |- | ||
− | | _coldetDepth ||6 || | + | | _coldetDepth || 6 || |
|- | |- | ||
− | | _coldetElements ||4 || | + | | _coldetElements || 4 || |
|- | |- | ||
− | | _countdownResumeTime ||5 ||This enforces a delay when resuming a paused countdown. If the argument is lower or equal to 0 then resuming is instantly, otherwise it is delayed according to the value (in seconds). Available in 2.1 and later | + | | _countdownResumeTime || 5 || This enforces a delay when resuming a paused countdown. If the argument is lower or equal to 0 then resuming is instantly, otherwise it is delayed according to the value (in seconds). ''Available in 2.1 and later'' |
|- | |- | ||
− | | _cullDepth ||6 || | + | | _cullDepth || 6 || |
|- | |- | ||
− | | _cullDist ||fog || | + | | _cullDist || fog || Far plane culling distance ('fog' uses the fog parameters) |
|- | |- | ||
− | | _cullElements ||16|| | + | | _cullElements || 16 || |
|- | |- | ||
− | | _cullOccluders ||0 || | + | | _cullOccluders || 0 || |
|- | |- | ||
− | | _disableBots ||none || Does not allow autopilot, | + | | _disableBots || none || Does not allow autopilot or bots on the server, equivalent to the old -probitbots command line option. |
|- | |- | ||
− | | _drawCelestial ||1 || | + | | _drawCelestial || 1 || Draw the stars, sun, and moon |
|- | |- | ||
− | | _drawClouds ||1 || | + | | _drawClouds || 1 || Draw the clouds |
|- | |- | ||
− | | _drawGround ||1 || | + | | _drawGround || 1 || Draw the ground plane |
|- | |- | ||
− | | _drawMountains ||1 || | + | | _drawMountains || 1 || Draw the mountains |
|- | |- | ||
− | | _drawSky ||1 || | + | | _drawSky || 1 || Draw the sky pyramid |
|- | |- | ||
− | | _explodeTime ||5 ||After a tank is killed, this is how long it takes to blow up. Larger | + | | _explodeTime || 5 || After a tank is killed, this is how long it takes to blow up. Larger values translates into longer explosions and more client processor time |
|- | |- | ||
− | | _flagAltitude ||11 ||How high up the flag pole the flags are. | + | | _flagAltitude || 11 || How high up the flag pole the flags are. |
|- | |- | ||
− | | _flagEffectTime ||0.64 || | + | | _flagEffectTime || 0.64 || |
|- | |- | ||
− | | _flagHeight ||10 || Height of the flag (not its pole) | + | | _flagHeight || 10 || Height of the flag (not its pole) |
|- | |- | ||
− | | _flagPoleWidth ||0.025 || Diameter of the flag poles | + | | _flagPoleWidth || 0.025 || Diameter of the flag poles |
|- | |- | ||
− | | _flagPoleSize ||0.8 || | + | | _flagPoleSize || 0.8 || |
|- | |- | ||
− | | _flagRadius ||2.5 || | + | | _flagRadius || 2.5 || |
|- | |- | ||
− | | _fogMode ||none ||linear, exp, or exp2 | + | | _fogMode || none || Valid values : linear, exp, or exp2 |
|- | |- | ||
− | | _fogDensity ||0.001 ||for exp and exp2 modes | + | | _fogDensity || 0.001 || Used for exp and exp2 fog modes |
|- | |- | ||
− | | _fogStart ||0.5*_worldSize ||for linear mode | + | | _fogStart || 0.5*_worldSize || Used for linear fog mode |
|- | |- | ||
− | | _fogEnd ||_worldSize ||for linear mode | + | | _fogEnd || _worldSize || Used for linear fog mode |
|- | |- | ||
− | | _fogColor ||"0.25 0.25 0.25" ||RGB or black, red, blue, etc... (alpha is ignored) | + | | _fogColor || "0.25 0.25 0.25" ||RGB or black, red, blue, etc... (alpha is ignored) |
|- | |- | ||
− | | _friction ||0 || 0 is normal friction, the closer to 0 the harder it is to start and stop, and the higher the number the easier it is to start and stop. | + | | _friction || 0 || 0 is normal friction, the closer to 0 the harder it is to start and stop, and the higher the number the easier it is to start and stop. |
|- | |- | ||
− | | _gmActivationTime ||0.5 ||How long (in seconds) it takes for a Guided Missile to become active after it is fired. Any contact under this time will not result in detonation (setting it to low could cause its owner to run into its own GM and be blown up! | + | | _gmActivationTime || 0.5 || How long (in seconds) it takes for a Guided Missile to become active after it is fired. Any contact under this time will not result in detonation (setting it to low could cause its owner to run into its own GM and be blown up! |
|- | |- | ||
− | | _gmAdLife ||0.95 || How far guided missiles will go. Specified as a multiplier to _shotRange. | + | | _gmAdLife || 0.95 || How far guided missiles will go. Specified as a multiplier to _shotRange. |
|- | |- | ||
− | | _gmTurnAngle ||0.628319 || The angle at which a Guided Missile will turn to follow its target. (Measured in radians) | + | | _gmTurnAngle || 0.628319 || The angle at which a Guided Missile will turn to follow its target. (Measured in radians) |
|- | |- | ||
− | | _gravity ||9.8|| The rate at which a tank will fall (or be kept from jumping) Measured in Meters/Seconds^2. Setting this to a zero or positive value will result in tanks being unable to stay down and will float away. | + | | _gravity || 9.8 || The rate at which a tank will fall (or be kept from jumping) Measured in Meters/Seconds^2. Setting this to a zero or positive value will result in tanks being unable to stay down and will float away. |
|- | |- | ||
− | | _handicapScoreDiff ||50|| | + | | _handicapScoreDiff || 50 || How much of a score difference (from the leader?) there must be for a player to get a handicap |
|- | |- | ||
− | | _handicapVelAd ||2 || Player with handicap will | + | | _handicapVelAd || 2 || Player with handicap will receive this much more (_tankSpeed + _handicapVelAd) velocity than the normal _tankSpeed value.<br>''**Note: These could be factors rather than additions'' |
|- | |- | ||
− | | _handicapAngAd ||1.5 || Player with handicap will | + | | _handicapAngAd || 1.5 || Player with handicap will receive this much more (_angularAd + _handicapAngAd) turning ability than the normal _angularAd. <br>''**Note: These could be factors rather than additions'' |
|- | |- | ||
− | | _handicapShotAd ||1.75 || **Note: These could be factors rather than additions | + | | _handicapShotAd || 1.75 || ''**Note: These could be factors rather than additions'' |
|- | |- | ||
− | | _identifyRange ||50 || If a flag is this distance or closer to a tank carrying the Identify (ID) flag, it will display the closest flag's type. | + | | _identifyRange || 50 || If a flag is this distance or closer to a tank carrying the Identify (ID) flag, it will display the closest flag's type. |
|- | |- | ||
− | | _jumpVelocity ||19 || How fast a tank moves vertically while jumping. | + | | _jumpVelocity || 19 || How fast a tank moves vertically while jumping. |
|- | |- | ||
− | | _laserAdVel ||1000 || How fast a laser travels. | + | | _laserAdVel || 1000 || How fast a laser travels. |
|- | |- | ||
− | | _laserAdRate ||0.5 || Firing rate for a laser. This is a factor of _rFireAdRate ??? | + | | _laserAdRate || 0.5 || Firing rate for a laser. This is a factor of _rFireAdRate ??? |
|- | |- | ||
− | | _laserAdLife ||0.1 || How long a laser remains after being fired. (measured in seconds?) | + | | _laserAdLife || 0.1 || How long a laser remains after being fired. (measured in seconds?) |
|- | |- | ||
− | | _latitude ||37.5|| The latitude at which the world exists. This effects the timezone. | + | | _latitude || 37.5 || The latitude at which the world exists. This effects the timezone. |
|- | |- | ||
− | | _lgGravity|| 12.7|| Modifies the gravity for owners of the Low Gravity flag. Similar to the _gravity variable. Available in version 2. | + | | _lgGravity|| 12.7 || Modifies the gravity for owners of the Low Gravity flag. Similar to the _gravity variable. ''Available starting in version 2.1'' |
|- | |- | ||
− | | _lockOnAngle ||0.15|| | + | | _lockOnAngle || 0.15 || Angle in relation to tanks heading (positive or negative) that will allow a Guided Missile to lock onto a target. |
|- | |- | ||
− | | _longitude ||122|| | + | | _longitude || 122 || The longitude at which the world exists. This effects the timezone. |
|- | |- | ||
− | | _lRAdRate ||0.5|| | + | | _lRAdRate ||0.5 || Rate at which the laser will reload ??? |
|- | |- | ||
− | | _maxBumpHeight ||0.33|| | + | | _maxBumpHeight || 0.33 || Any difference between the surface a tank is on and the top surface of an object the tank runs into that is less than this value will allow the tank to simply move up to the object rather than being stopped by it. |
|- | |- | ||
− | | _maxFlagGrabs ||4.0|| | + | | _maxFlagGrabs || 4.0 || |
|- | |- | ||
− | | _maxLOD ||32767 || | + | | _maxLOD || 32767 || |
|- | |- | ||
− | | _mirror ||none || Options: white, black, red, blue, pink, purple, orange, etc... ("black 0.75" is a good setting) | + | | _mirror || none || Options: '''white''', '''black''', '''red''', '''blue''', '''pink''', '''purple''', '''orange''', etc... ("black 0.75" is a good setting) |
|- | |- | ||
− | | _momentumLinAcc ||1 || | + | | _momentumLinAcc || 1 || |
|- | |- | ||
− | | _momentumAngAcc ||1 || | + | | _momentumAngAcc || 1 || |
|- | |- | ||
− | | _momentumFriction ||0 || | + | | _momentumFriction || 0 || |
|- | |- | ||
− | | _mGunAdVel ||1/_mGunAdRate|| | + | | _mGunAdVel || 1/_mGunAdRate || |
|- | |- | ||
− | | _mGunAdRate ||10 || | + | | _mGunAdRate || 10 || |
|- | |- | ||
− | | _mGunAdLife ||1.5 || | + | | _mGunAdLife || 1.5 || |
|- | |- | ||
− | | _muzzleFront ||_tankRadius+0.1 || | + | | _muzzleFront || _tankRadius + 0.1 || |
|- | |- | ||
− | | _muzzleHeight ||1.57 || | + | | _muzzleHeight || 1.57 || |
|- | |- | ||
− | | _noClimb ||1 || | + | | _noClimb || 1 || |
|- | |- | ||
− | | _noShadows ||0 || | + | | _noShadows || 0 || |
|- | |- | ||
− | | _noSmallPackets ||0 || | + | | _noSmallPackets || 0 || |
|- | |- | ||
− | | _notRespondingTime ||5|| | + | | _notRespondingTime || 5 || |
|- | |- | ||
− | | _obeseFactor ||2.5 || | + | | _obeseFactor || 2.5 || |
|- | |- | ||
− | | _pauseDropTime ||15 || | + | | _pauseDropTime || 15 || |
|- | |- | ||
− | | _positionTolerance ||0.09|| | + | | _positionTolerance || 0.09 || |
|- | |- | ||
− | | _pyrBase ||4*_tankHeight || | + | | _pyrBase || 4 * _tankHeight || |
|- | |- | ||
| _pyrHeight ||5*_tankHeight || | | _pyrHeight ||5*_tankHeight || | ||
|- | |- | ||
− | | _radarLimit ||_worldSize || | + | | _radarLimit || _worldSize || |
|- | |- | ||
− | | _rainBaseColor ||none ||When _rainType = rain, sets color of the bottom of raindrops. | + | | _rainBaseColor || none || When _rainType = rain, sets color of the bottom of raindrops. |
|- | |- | ||
− | | _rainDensity ||none ||How many drops of rain in the space defined by _rainSpread. | + | | _rainDensity || none || How many drops of rain in the space defined by _rainSpread. |
|- | |- | ||
− | | _rainEndZ ||none ||Height above the ground where rain should stop falling. | + | | _rainEndZ || none || Height above the ground where rain should stop falling. |
|- | |- | ||
− | | _rainMaxPuddleTime ||none ||How long a rain puddle should exist before disappearing. | + | | _rainMaxPuddleTime || none || How long a rain puddle should exist before disappearing. |
|- | |- | ||
− | | _rainPuddleSpeed ||none ||How fast puddles should spread out. | + | | _rainPuddleSpeed || none || How fast puddles should spread out. |
|- | |- | ||
− | | _rainPuddleColor ||none ||Color of rain puddles. none means no puddle. | + | | _rainPuddleColor || none || Color of rain puddles. none means no puddle. |
|- | |- | ||
| _rainPuddleTexture ||none ||Texture of puddles. Best to leave default. | | _rainPuddleTexture ||none ||Texture of puddles. Best to leave default. | ||
|- | |- | ||
− | | _rainRoofs ||1 ||0 | + | | _rainRoofs || 1 || '''0''' rain falls through everything<br>'''1''' rain hits buildings, but puddles are only on the ground<br>'''2''' rain hits buildings, and creates puddles on them |
|- | |- | ||
− | | _rainSpread ||none ||Radius from center of map where rain will fall. | + | | _rainSpread || none || Radius from center of map where rain will fall. |
|- | |- | ||
− | | _rainSpeed ||none ||Should be obvious | + | | _rainSpeed || none || Should be obvious |
|- | |- | ||
− | | _rainSpeedMod ||none ||Randomizes _rainSpeed by adding/subtracting up to this number from each raindrop's speed | + | | _rainSpeedMod || none || Randomizes _rainSpeed by adding/subtracting up to this number from each raindrop's speed |
|- | |- | ||
− | | _rainSpins ||none ||0 | + | | _rainSpins || none || '''0''' Rain does not spin as it falls<br>'''1''' Rain spins as it falls. |
|- | |- | ||
− | | _rainStartZ ||none ||Height above ground that rain should fall from. | + | | _rainStartZ || none || Height above ground that rain should fall from. |
|- | |- | ||
− | | _rainTexture ||none ||Name of texture in data directory. Works with _rainTypes of frog,particle,bubble,snow,fatrain | + | | _rainTexture || none || Name of texture in data directory.<br>''Works with _rainTypes of frog, particle, bubble, snow, fatrain'' |
|- | |- | ||
| _rainTopColor ||none ||When _rainType = rain, sets color of the top of raindrops. | | _rainTopColor ||none ||When _rainType = rain, sets color of the top of raindrops. | ||
|- | |- | ||
− | | _rainType ||none ||Adjusts all _rain* and _use* variables automatically | + | | _rainType || none || Adjusts all _rain* and _use* variables automatically<br>Valid Options : '''frog''', '''particle''', '''rain''', '''bubble''', '''snow''', '''fatrain''' |
|- | |- | ||
− | | _rejoinTime ||_explodeTime || | + | | _rejoinTime || _explodeTime || |
|- | |- | ||
− | | _reloadTime ||_shotRange/_shotSpeed || | + | | _reloadTime || _shotRange/_shotSpeed || |
|- | |- | ||
− | | _rFireAdVel ||1.5 || | + | | _rFireAdVel || 1.5 || |
|- | |- | ||
− | | _rFireAdRate ||2 || | + | | _rFireAdRate || 2 || |
|- | |- | ||
− | | _rFireAdLife ||1/_rFireAdRate || | + | | _rFireAdLife || 1/_rFireAdRate || |
|- | |- | ||
− | | _shieldFlight ||2.7 || | + | | _shieldFlight || 2.7 || |
|- | |- | ||
− | | _shockAdLife ||0.2 || | + | | _shockAdLife || 0.2 || |
|- | |- | ||
− | | _shockInRadius ||_tankLength || | + | | _shockInRadius || _tankLength || |
|- | |- | ||
− | | _shockOutRadius ||60 || | + | | _shockOutRadius || 60 || |
|- | |- | ||
− | | _shotRadius ||0.5 || | + | | _shotRadius || 0.5 || |
|- | |- | ||
− | | _shotRange ||350 || | + | | _shotRange || 350 || |
|- | |- | ||
− | | _shotSpeed ||100 || | + | | _shotSpeed || 100 || |
|- | |- | ||
− | | _shotTailLength ||4|| | + | | _shotTailLength || 4 || |
|- | |- | ||
− | | _shotsKeepVerticalVelocity ||0|| | + | | _shotsKeepVerticalVelocity || 0 || |
|- | |- | ||
− | | _skyColor ||white || | + | | _skyColor || white || |
|- | |- | ||
− | | _srRadiusMult ||2 || | + | | _srRadiusMult || 2 || |
|- | |- | ||
− | | _squishFactor ||1 || | + | | _squishFactor || 1 || |
|- | |- | ||
− | | _squishTime ||1 || | + | | _squishTime || 1 || |
|- | |- | ||
− | | _syncTime 1 || | + | | _syncTime || 1 || |
|- | |- | ||
− | | _syncLocation ||0 || | + | | _syncLocation || 0 || |
|- | |- | ||
− | | _tankAngVel ||0.785398|| | + | | _tankAngVel || 0.785398 || |
|- | |- | ||
− | | _tankExplosionSize ||3.5*_tankLength || | + | | _tankExplosionSize || 3.5 * _tankLength || |
|- | |- | ||
− | | _tankHeight ||2.05 || | + | | _tankHeight || 2.05 || |
|- | |- | ||
− | | _tankLength ||6|| | + | | _tankLength || 6 || |
|- | |- | ||
− | | _tankRadius ||0.72*_tankLength || | + | | _tankRadius || 0.72 * _tankLength || |
|- | |- | ||
− | | _tankSpeed ||25 || | + | | _tankSpeed || 25 || |
|- | |- | ||
− | | _tankWidth ||2.8 || | + | | _tankWidth || 2.8 || |
|- | |- | ||
− | | _targetingAngle ||0.3|| | + | | _targetingAngle || 0.3|| |
|- | |- | ||
− | | _teleportBreadth ||4.48|| | + | | _teleportBreadth || 4.48|| |
|- | |- | ||
− | | _teleportHeight ||10.08 || | + | | _teleportHeight || 10.08 || |
|- | |- | ||
− | | _teleportTime ||1 || | + | | _teleportTime || 1 || |
|- | |- | ||
− | | _teleportWidth ||1.12 || | + | | _teleportWidth || 1.12 || |
|- | |- | ||
− | | _thiefAdLife ||0.05 || | + | | _thiefAdLife || 0.05 || |
|- | |- | ||
− | | _thiefAdRate ||12 || | + | | _thiefAdRate || 12 || |
|- | |- | ||
− | | _thiefAdShotVel ||8 || | + | | _thiefAdShotVel || 8 || |
|- | |- | ||
− | | _thiefTinyFactor ||0.5|| | + | | _thiefTinyFactor || 0.5|| |
|- | |- | ||
− | | _thiefVelAd ||1.67 || | + | | _thiefVelAd || 1.67 || |
|- | |- | ||
− | | _thiefDropTime ||reloadTime*0.5|| | + | | _thiefDropTime || reloadTime * 0.5 || |
|- | |- | ||
− | | _tinyFactor ||0.4 || | + | | _tinyFactor || 0.4 || |
|- | |- | ||
− | | _trackFade ||3 || | + | | _trackFade || 3 || |
|- | |- | ||
− | | _updateThrottleRate ||30 || | + | | _updateThrottleRate || 30 || |
|- | |- | ||
− | | _useLineRain ||none ||1 | + | | _useLineRain || none || '''0''' Rain is not a vertical line<br>'''1''' Rain is vertical lines, smoothly shaded from _rainTopColor to _rainBaseColor |
|- | |- | ||
− | | _useRainPuddles ||none || | + | | _useRainPuddles || none || '''0''' Rain does not create puddles<br>'''1''' Rain creates puddles |
|- | |- | ||
− | | _useRainBillboards ||none ||1 | + | | _useRainBillboards || none || '''0''' Rain is lines or polygons<br>'''1''' Rain is billboards, textured and look the same from all angles |
|- | |- | ||
− | | _velocityAd ||1.5 || | + | | _velocityAd || 1.5 || Multiplies _tankSpeed for tanks holding the high speed (V) flag |
|- | |- | ||
− | | _wallHeight ||3*_tankHeight|| | + | | _wallHeight || 3 * _tankHeight|| |
|- | |- | ||
− | | _weapons ||1 || | + | | _weapons || 1 || |
|- | |- | ||
− | | _wideAngleAng ||1.745329 || | + | | _wideAngleAng || 1.745329 || |
|- | |- | ||
− | | _wingsGravity ||_gravity || | + | | _wingsGravity || _gravity || |
|- | |- | ||
− | | _wingsJumpCount ||1 ||How many jumps wings can do before returning to the ground | + | | _wingsJumpCount || 1 || How many jumps wings can do before returning to the ground |
|- | |- | ||
− | | _wingsJumpVelocity ||_jumpVelocity ||The | + | | _wingsJumpVelocity || _jumpVelocity || The initial velocity of a jump with wings, in meters/sec |
|- | |- | ||
− | | _wingsSlideTime ||0 || | + | | _wingsSlideTime || 0 || |
|- | |- | ||
− | | _worldSize ||400 || | + | | _worldSize || 400 || |
|} | |} |
Revision as of 19:19, 11 February 2007
Name | Default | Description |
_agilityAdVel | 2.25 | Multiplies _tankSpeed (for short bursts) for tanks holding Agility flag |
_agilityTimeWindow | 1 | Specifies how long the tank will have the speed specified by _agilityAdVel |
_agilityVelDelta | 0.3 | ? |
_angleTolerance | 0.05 | ? src/bzflag/Player.cxx: if (fabsf(state.azimuth - predictedAzimuth) > angleTolerance) |
_angularAd | 1.5 | Multiplies how fast tanks can turn while holding the Quick Turn flag |
_avenueSize | 2*_boxBase | ? Space to leave between objects in random maps? |
_baseSize | 60 | Width and Depth (bases have constant height) of the square bases for CTF games |
_boxBase | 30 | ?Width and Depth of boxes on a random map? |
_boxHeight | 6*_muzzleHeight | ??? Height of boxes on a random map? |
_burrowDepth | 1.32 | How far down tanks drop when they have the Burrow Flag. Making this much lower makes it below the floor, and impossible to kill tank! |
_burrowSpeedAd | .8 | Multiplies _tankSpeed for tanks holding the Burrow Flag |
_burrowAngularAd | .55 | Multiplies how fast tanks can turn while holding the Burrow flag |
_coldetDepth | 6 | |
_coldetElements | 4 | |
_countdownResumeTime | 5 | This enforces a delay when resuming a paused countdown. If the argument is lower or equal to 0 then resuming is instantly, otherwise it is delayed according to the value (in seconds). Available in 2.1 and later |
_cullDepth | 6 | |
_cullDist | fog | Far plane culling distance ('fog' uses the fog parameters) |
_cullElements | 16 | |
_cullOccluders | 0 | |
_disableBots | none | Does not allow autopilot or bots on the server, equivalent to the old -probitbots command line option. |
_drawCelestial | 1 | Draw the stars, sun, and moon |
_drawClouds | 1 | Draw the clouds |
_drawGround | 1 | Draw the ground plane |
_drawMountains | 1 | Draw the mountains |
_drawSky | 1 | Draw the sky pyramid |
_explodeTime | 5 | After a tank is killed, this is how long it takes to blow up. Larger values translates into longer explosions and more client processor time |
_flagAltitude | 11 | How high up the flag pole the flags are. |
_flagEffectTime | 0.64 | |
_flagHeight | 10 | Height of the flag (not its pole) |
_flagPoleWidth | 0.025 | Diameter of the flag poles |
_flagPoleSize | 0.8 | |
_flagRadius | 2.5 | |
_fogMode | none | Valid values : linear, exp, or exp2 |
_fogDensity | 0.001 | Used for exp and exp2 fog modes |
_fogStart | 0.5*_worldSize | Used for linear fog mode |
_fogEnd | _worldSize | Used for linear fog mode |
_fogColor | "0.25 0.25 0.25" | RGB or black, red, blue, etc... (alpha is ignored) |
_friction | 0 | 0 is normal friction, the closer to 0 the harder it is to start and stop, and the higher the number the easier it is to start and stop. |
_gmActivationTime | 0.5 | How long (in seconds) it takes for a Guided Missile to become active after it is fired. Any contact under this time will not result in detonation (setting it to low could cause its owner to run into its own GM and be blown up! |
_gmAdLife | 0.95 | How far guided missiles will go. Specified as a multiplier to _shotRange. |
_gmTurnAngle | 0.628319 | The angle at which a Guided Missile will turn to follow its target. (Measured in radians) |
_gravity | 9.8 | The rate at which a tank will fall (or be kept from jumping) Measured in Meters/Seconds^2. Setting this to a zero or positive value will result in tanks being unable to stay down and will float away. |
_handicapScoreDiff | 50 | How much of a score difference (from the leader?) there must be for a player to get a handicap |
_handicapVelAd | 2 | Player with handicap will receive this much more (_tankSpeed + _handicapVelAd) velocity than the normal _tankSpeed value. **Note: These could be factors rather than additions |
_handicapAngAd | 1.5 | Player with handicap will receive this much more (_angularAd + _handicapAngAd) turning ability than the normal _angularAd. **Note: These could be factors rather than additions |
_handicapShotAd | 1.75 | **Note: These could be factors rather than additions |
_identifyRange | 50 | If a flag is this distance or closer to a tank carrying the Identify (ID) flag, it will display the closest flag's type. |
_jumpVelocity | 19 | How fast a tank moves vertically while jumping. |
_laserAdVel | 1000 | How fast a laser travels. |
_laserAdRate | 0.5 | Firing rate for a laser. This is a factor of _rFireAdRate ??? |
_laserAdLife | 0.1 | How long a laser remains after being fired. (measured in seconds?) |
_latitude | 37.5 | The latitude at which the world exists. This effects the timezone. |
_lgGravity | 12.7 | Modifies the gravity for owners of the Low Gravity flag. Similar to the _gravity variable. Available starting in version 2.1 |
_lockOnAngle | 0.15 | Angle in relation to tanks heading (positive or negative) that will allow a Guided Missile to lock onto a target. |
_longitude | 122 | The longitude at which the world exists. This effects the timezone. |
_lRAdRate | 0.5 | Rate at which the laser will reload ??? |
_maxBumpHeight | 0.33 | Any difference between the surface a tank is on and the top surface of an object the tank runs into that is less than this value will allow the tank to simply move up to the object rather than being stopped by it. |
_maxFlagGrabs | 4.0 | |
_maxLOD | 32767 | |
_mirror | none | Options: white, black, red, blue, pink, purple, orange, etc... ("black 0.75" is a good setting) |
_momentumLinAcc | 1 | |
_momentumAngAcc | 1 | |
_momentumFriction | 0 | |
_mGunAdVel | 1/_mGunAdRate | |
_mGunAdRate | 10 | |
_mGunAdLife | 1.5 | |
_muzzleFront | _tankRadius + 0.1 | |
_muzzleHeight | 1.57 | |
_noClimb | 1 | |
_noShadows | 0 | |
_noSmallPackets | 0 | |
_notRespondingTime | 5 | |
_obeseFactor | 2.5 | |
_pauseDropTime | 15 | |
_positionTolerance | 0.09 | |
_pyrBase | 4 * _tankHeight | |
_pyrHeight | 5*_tankHeight | |
_radarLimit | _worldSize | |
_rainBaseColor | none | When _rainType = rain, sets color of the bottom of raindrops. |
_rainDensity | none | How many drops of rain in the space defined by _rainSpread. |
_rainEndZ | none | Height above the ground where rain should stop falling. |
_rainMaxPuddleTime | none | How long a rain puddle should exist before disappearing. |
_rainPuddleSpeed | none | How fast puddles should spread out. |
_rainPuddleColor | none | Color of rain puddles. none means no puddle. |
_rainPuddleTexture | none | Texture of puddles. Best to leave default. |
_rainRoofs | 1 | 0 rain falls through everything 1 rain hits buildings, but puddles are only on the ground 2 rain hits buildings, and creates puddles on them |
_rainSpread | none | Radius from center of map where rain will fall. |
_rainSpeed | none | Should be obvious |
_rainSpeedMod | none | Randomizes _rainSpeed by adding/subtracting up to this number from each raindrop's speed |
_rainSpins | none | 0 Rain does not spin as it falls 1 Rain spins as it falls. |
_rainStartZ | none | Height above ground that rain should fall from. |
_rainTexture | none | Name of texture in data directory. Works with _rainTypes of frog, particle, bubble, snow, fatrain |
_rainTopColor | none | When _rainType = rain, sets color of the top of raindrops. |
_rainType | none | Adjusts all _rain* and _use* variables automatically Valid Options : frog, particle, rain, bubble, snow, fatrain |
_rejoinTime | _explodeTime | |
_reloadTime | _shotRange/_shotSpeed | |
_rFireAdVel | 1.5 | |
_rFireAdRate | 2 | |
_rFireAdLife | 1/_rFireAdRate | |
_shieldFlight | 2.7 | |
_shockAdLife | 0.2 | |
_shockInRadius | _tankLength | |
_shockOutRadius | 60 | |
_shotRadius | 0.5 | |
_shotRange | 350 | |
_shotSpeed | 100 | |
_shotTailLength | 4 | |
_shotsKeepVerticalVelocity | 0 | |
_skyColor | white | |
_srRadiusMult | 2 | |
_squishFactor | 1 | |
_squishTime | 1 | |
_syncTime | 1 | |
_syncLocation | 0 | |
_tankAngVel | 0.785398 | |
_tankExplosionSize | 3.5 * _tankLength | |
_tankHeight | 2.05 | |
_tankLength | 6 | |
_tankRadius | 0.72 * _tankLength | |
_tankSpeed | 25 | |
_tankWidth | 2.8 | |
_targetingAngle | 0.3 | |
_teleportBreadth | 4.48 | |
_teleportHeight | 10.08 | |
_teleportTime | 1 | |
_teleportWidth | 1.12 | |
_thiefAdLife | 0.05 | |
_thiefAdRate | 12 | |
_thiefAdShotVel | 8 | |
_thiefTinyFactor | 0.5 | |
_thiefVelAd | 1.67 | |
_thiefDropTime | reloadTime * 0.5 | |
_tinyFactor | 0.4 | |
_trackFade | 3 | |
_updateThrottleRate | 30 | |
_useLineRain | none | 0 Rain is not a vertical line 1 Rain is vertical lines, smoothly shaded from _rainTopColor to _rainBaseColor |
_useRainPuddles | none | 0 Rain does not create puddles 1 Rain creates puddles |
_useRainBillboards | none | 0 Rain is lines or polygons 1 Rain is billboards, textured and look the same from all angles |
_velocityAd | 1.5 | Multiplies _tankSpeed for tanks holding the high speed (V) flag |
_wallHeight | 3 * _tankHeight | |
_weapons | 1 | |
_wideAngleAng | 1.745329 | |
_wingsGravity | _gravity | |
_wingsJumpCount | 1 | How many jumps wings can do before returning to the ground |
_wingsJumpVelocity | _jumpVelocity | The initial velocity of a jump with wings, in meters/sec |
_wingsSlideTime | 0 | |
_worldSize | 400 |