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Difference between revisions of "ShockWave"

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(SW image example)
(Additional info and Server Variables section.)
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Shockwave is a shot type which projects a death sphere starting at the position the user fired it. It will kill all tanks that the field hits, but not the tank that fired it.
 
 
 
[[Image:Bzfi0377.jpg|right|thumb|200px|Shockwave is fired in background]]
 
[[Image:Bzfi0377.jpg|right|thumb|200px|Shockwave is fired in background]]
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Shockwave is a shot type which projects a death sphere starting at the position the user fired it. It will kill all tanks that the field hits, but not the tank that fired it. This spherical field can travel through all materials and meshes such as buildings and scenery
  
 
Shockwave can be acquired as weapon from a flag or as a world weapon.
 
Shockwave can be acquired as weapon from a flag or as a world weapon.
  
 
It can be used as a [[World Weapon|world weapons]] by setting the type for the world weapon as "SW"
 
It can be used as a [[World Weapon|world weapons]] by setting the type for the world weapon as "SW"
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Shockwave is one of the strongest superflags. However, because this flag sports only short range destruction, it can be easily countered by longer range attacks. Shockwave can destroy tanks in Phantom Zone and tanks with Oscillation Overthruster hiding inside buildings.
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==Shockwave  Variables==
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[[Server Variables|Server Variables]] that control behavior of shockwave:
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{|{{Prettytable}}
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|{{Hl3}}|'''Name'''
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|{{Hl3}}|'''Default'''
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|{{Hl3}}|'''Description'''
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|-
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|_shockAdLife
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|0.2
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|How long a shockwave lasts.
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|-
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|_shockInRadius
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|_tankLength
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|The starting radius of the shockwave. Negative values will make the shockwave shrink and expand.
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|-
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|_shockOutRadius
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|60
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|The outer radius of the shockwave. If greater than _shockInRadius, the shockwave expands outward. If less than _shockInRadius, the shockwave starts big and shrinks inward.
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|}
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{{stub}}
 
{{stub}}

Revision as of 18:35, 6 April 2007

Shockwave is fired in background

Shockwave is a shot type which projects a death sphere starting at the position the user fired it. It will kill all tanks that the field hits, but not the tank that fired it. This spherical field can travel through all materials and meshes such as buildings and scenery

Shockwave can be acquired as weapon from a flag or as a world weapon.

It can be used as a world weapons by setting the type for the world weapon as "SW"

Shockwave is one of the strongest superflags. However, because this flag sports only short range destruction, it can be easily countered by longer range attacks. Shockwave can destroy tanks in Phantom Zone and tanks with Oscillation Overthruster hiding inside buildings.

Shockwave Variables

Server Variables that control behavior of shockwave:

Name Default Description
_shockAdLife 0.2 How long a shockwave lasts.
_shockInRadius _tankLength The starting radius of the shockwave. Negative values will make the shockwave shrink and expand.
_shockOutRadius 60 The outer radius of the shockwave. If greater than _shockInRadius, the shockwave expands outward. If less than _shockInRadius, the shockwave starts big and shrinks inward.