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Difference between revisions of "Skybox"

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(working skybox now)
(added categories)
 
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{|
 
{|
 
|
 
|
world
+
world
name SkyboxMaterialTest
+
name SkyboxMaterialTest
size 230
+
size 230
end
+
end
options
+
options
-set _drawCelestial 0
+
-set _drawCelestial 0
-set _drawClouds 0
+
-set _drawClouds 0
-set _drawGround 0
+
-set _drawGround 1
-set _drawGroundLights 0
+
-set _drawGroundLights 0
-set _drawMountains 0
+
-set _drawMountains 0
-set _wallHeight 0
+
-set _wallHeight 0
-set _skyColor black
+
end
 +
# For reference, Include the other two "Magic" Material names.
 +
# TeleMaterial will be available in  BZFlag version 3.0
 +
# teleporter texture
 +
material
 +
name LinkMaterial
 +
addtexture http://cbg.bzflag.org/images/Panzer/borg/blackholes/nebula4.PNG
 +
end
 +
# -set _drawGround 0  will disable the GroundMaterial
 +
material
 +
name GroundMaterial
 +
addtexture http://cbg.bzflag.org/images/Panzer/borg/blackholes/nebula4.PNG
 +
end
 +
#Space Skybox
 +
material
 +
name skyboxBase
 +
color 1 1 .99999999
 +
end
 +
material
 +
name LeftSkyboxMaterial 
 +
matref skyboxBase
 +
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox1.png
 +
diffuse red
 +
end
 +
material
 +
name FrontSkyboxMaterial
 +
matref skyboxBase
 +
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox2.png
 +
diffuse yellow
 +
end
 +
material
 +
name RightSkyboxMaterial
 +
matref skyboxBase
 +
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox4.png
 +
diffuse green
 +
end
 +
material
 +
name BackSkyboxMaterial
 +
matref skyboxBase
 +
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox5.png
 +
diffuse blue
 +
end
 +
material
 +
name TopSkyboxMaterial
 +
matref skyboxBase
 +
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox3.png
 +
diffuse purple
 +
end
 +
material
 +
name BottomSkyboxMaterial
 +
matref skyboxBase
 +
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox6.png
 +
diffuse white
 +
end
 +
#End Space Skybox
  
end
+
|}
#http://trepan.bzflag.bz/horizontal_gradient_blue_begin_red_and_transparant_end.png
+
# For reference, Include the other two "Magic" Material names.
+
# TeleMaterial will be available in  BZFlag version 3.0
+
# teleporter texture
+
  
material
+
[[Category:Map Making]]
name GroundMaterial
+
[[Category:Map Objects]]
texture caution
+
end
+
 
+
 
+
material
+
name LeftSkyboxMaterial
+
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox1.png
+
ambient 0.9 0.0 0.0 1.0
+
end
+
 
+
material
+
name FrontSkyboxMaterial
+
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox2.png
+
ambient 0.8 0.0 0.0 1.0
+
end
+
 
+
material
+
name RightSkyboxMaterial
+
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox3.png
+
ambient 0.7 0.0 0.0 1.0
+
end
+
 
+
material
+
name BackSkyboxMaterial
+
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox4.png
+
ambient 0.5 0.0 0.0 1.0
+
end
+
 
+
material
+
name TopSkyboxMaterial
+
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox5.png
+
ambient 0.4 0.0 0.0 1.0
+
end
+
 
+
material
+
name BottomSkyboxMaterial
+
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox6.png
+
ambient 0.3 0.0 0.0 1.0
+
end
+
 
+
#End Space Skybox
+
 
+
|}
+

Latest revision as of 19:59, 8 February 2017

Skyboxes replace the normal scenery of BZFlag.

The material names needed to create a skybox are:

  • LeftSkyboxMaterial
  • RightSkyboxMaterial
  • TopSkyboxMaterial
  • BottomSkyboxMaterial
  • FrontSkyboxMaterial
  • BackSyboxMaterial


Working with Skyboxes.[edit]

Unless all six images load correctly, no skybox will be displayed. For this reason it is recommended to start with a working skybox, and change one texture at a time, testing each image one at a time. Colors are applied to this test world to assist in identifying left/right and front/back materials. Image size will be automatically scaled to fit. Maximum default image size for clients is 1024 by 1024 pixels. Power-of-two pixel dimensions are recommended, but not required. You will notice a thin black line in the corners, this is a bug. This thin black line is not seen on GNU/Linux. It may only be on Mac OSX.

It is important to have 6 _different_ materials. Even if they all should look the same make them differ using for example the ambient or shader properties.

Code[edit]

world
name SkyboxMaterialTest
size 230
end
options
-set _drawCelestial 0
-set _drawClouds 0
-set _drawGround 1
-set _drawGroundLights 0
-set _drawMountains 0
-set _wallHeight 0
end
# For reference, Include the other two "Magic" Material names. 
# TeleMaterial will be available in  BZFlag version 3.0
# teleporter texture 
material
name LinkMaterial
addtexture http://cbg.bzflag.org/images/Panzer/borg/blackholes/nebula4.PNG
end
# -set _drawGround 0  will disable the GroundMaterial
material
name GroundMaterial
addtexture http://cbg.bzflag.org/images/Panzer/borg/blackholes/nebula4.PNG
end
#Space Skybox
material
name skyboxBase
color 1 1 .99999999
end
material 
name LeftSkyboxMaterial  
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox1.png
diffuse red
end
material
name FrontSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox2.png
diffuse yellow
end
material
name RightSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox4.png
diffuse green
end
material
name BackSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox5.png
diffuse blue
end
material
name TopSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox3.png
diffuse purple
end
material
name BottomSkyboxMaterial 
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox6.png 
diffuse white
end
#End Space Skybox