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Difference between revisions of "Skybox"

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* FrontSkyboxMaterial
 
* FrontSkyboxMaterial
 
* BackSyboxMaterial
 
* BackSyboxMaterial
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==Working with Skyboxes.==
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Unless all six images load correctly, no skybox will be displayed. For this reason it is recommended to start with a working skybox, and change one texture at a time, testing each image one at a time. Colors are applied to this test world to assist in identifying left/right and front/back materials.
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Image size will be automatically scaled to fit. Maximum default image size for clients is 1024 by 1024 pixels. Power-of-two pixel dimensions are recommended, but not required. You will notice a thin black line in the corners, this is a bug. This thin black line is not seen on GNU/Linux. It may only be on Mac OSX.
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It is important to have 6 _different_ materials. Even if they all should look the same make them differ using for example the ambient or shader properties.
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==Code==
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{|
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|
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world
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name SkyboxMaterialTest
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size 230
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end
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options
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-set _drawCelestial 0
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-set _drawClouds 0
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-set _drawGround 1
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-set _drawGroundLights 0
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-set _drawMountains 0
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-set _wallHeight 0
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end
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# For reference, Include the other two "Magic" Material names.
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# TeleMaterial will be available in  BZFlag version 3.0
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# teleporter texture
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material
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name LinkMaterial
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addtexture http://cbg.bzflag.org/images/Panzer/borg/blackholes/nebula4.PNG
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end
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# -set _drawGround 0  will disable the GroundMaterial
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material
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name GroundMaterial
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addtexture http://cbg.bzflag.org/images/Panzer/borg/blackholes/nebula4.PNG
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end
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#Space Skybox
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material
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name skyboxBase
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color 1 1 .99999999
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end
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material
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name LeftSkyboxMaterial 
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matref skyboxBase
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texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox1.png
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diffuse red
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end
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material
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name FrontSkyboxMaterial
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matref skyboxBase
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texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox2.png
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diffuse yellow
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end
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material
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name RightSkyboxMaterial
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matref skyboxBase
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texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox4.png
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diffuse green
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end
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material
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name BackSkyboxMaterial
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matref skyboxBase
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texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox5.png
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diffuse blue
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end
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material
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name TopSkyboxMaterial
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matref skyboxBase
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texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox3.png
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diffuse purple
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end
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material
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name BottomSkyboxMaterial
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matref skyboxBase
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texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox6.png
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diffuse white
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end
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#End Space Skybox
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|}
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[[Category:Map Making]]
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[[Category:Map Objects]]

Latest revision as of 19:59, 8 February 2017

Skyboxes replace the normal scenery of BZFlag.

The material names needed to create a skybox are:

  • LeftSkyboxMaterial
  • RightSkyboxMaterial
  • TopSkyboxMaterial
  • BottomSkyboxMaterial
  • FrontSkyboxMaterial
  • BackSyboxMaterial


Working with Skyboxes.[edit]

Unless all six images load correctly, no skybox will be displayed. For this reason it is recommended to start with a working skybox, and change one texture at a time, testing each image one at a time. Colors are applied to this test world to assist in identifying left/right and front/back materials. Image size will be automatically scaled to fit. Maximum default image size for clients is 1024 by 1024 pixels. Power-of-two pixel dimensions are recommended, but not required. You will notice a thin black line in the corners, this is a bug. This thin black line is not seen on GNU/Linux. It may only be on Mac OSX.

It is important to have 6 _different_ materials. Even if they all should look the same make them differ using for example the ambient or shader properties.

Code[edit]

world
name SkyboxMaterialTest
size 230
end
options
-set _drawCelestial 0
-set _drawClouds 0
-set _drawGround 1
-set _drawGroundLights 0
-set _drawMountains 0
-set _wallHeight 0
end
# For reference, Include the other two "Magic" Material names. 
# TeleMaterial will be available in  BZFlag version 3.0
# teleporter texture 
material
name LinkMaterial
addtexture http://cbg.bzflag.org/images/Panzer/borg/blackholes/nebula4.PNG
end
# -set _drawGround 0  will disable the GroundMaterial
material
name GroundMaterial
addtexture http://cbg.bzflag.org/images/Panzer/borg/blackholes/nebula4.PNG
end
#Space Skybox
material
name skyboxBase
color 1 1 .99999999
end
material 
name LeftSkyboxMaterial  
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox1.png
diffuse red
end
material
name FrontSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox2.png
diffuse yellow
end
material
name RightSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox4.png
diffuse green
end
material
name BackSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox5.png
diffuse blue
end
material
name TopSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox3.png
diffuse purple
end
material
name BottomSkyboxMaterial 
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox6.png 
diffuse white
end
#End Space Skybox