Difference between revisions of "Sphere"

From BZFlagWiki
Jump to: navigation, search
m (Code: properties formatting)
(Code: added wiki table)
Line 26: Line 26:
 
|}
 
|}
  
Valid properties for a [[sphere]] are
+
Valid parameters for a [[sphere]] are:
 
+
{|{{Prettytable}}
;name: defines the name of the sphere, it is not required, and often unused
+
|-
;divisions: defines the number of subdivisions (pieces) of the sphere
+
| {{Hl3}} |'''Parameter'''
;flatshading: enables flat shading, smooth shading is the default
+
| {{Hl3}} |'''Description'''
;hemisphere: only draw the top half of the sphere
+
|-
;position: defines the center point of the sphere
+
| '''name''' || defines the name of the sphere, it is not required, and often unused.
;size: defines the size of the sphere
+
|-
;radius: sets all size values to the same value
+
| '''divisions''' || defines the number of subdivisions (pieces) of the sphere.
;rotation: defines rotation for the sphere
+
|-
;shift: shifts the sphere (repeatable)
+
| '''flatshading''' || enables flat shading, smooth shading is the default.
;scale: scales the sphere (repeatable)
+
|-
;shear: shears the sphere (repeatable)
+
| '''hemisphere''' || only draw the top half of the sphere.
;spin: spins the sphere around vector n (repeatable)
+
|-
;phydrv: attaches a physics driver to the sphere
+
| '''position''' || defines the center point of the sphere.
;smoothbounce: makes ricochets use normals
+
|-
;matref: defines a material for the sphere to use
+
| '''size''' || defines the size of the sphere.
 +
|-
 +
| '''radius''' || sets all size values to the same value.
 +
|-
 +
| '''rotation''' || defines rotation for the sphere.
 +
|-
 +
| '''shift''' || shifts the sphere (repeatable).
 +
|-
 +
| '''scale''' || scales the sphere (repeatable).
 +
|-
 +
| '''shear''' || shears the sphere (repeatable).
 +
|-
 +
| '''spin''' || spins the sphere around vector n (repeatable).
 +
|-
 +
| '''phydrv''' || attaches a physics driver to the sphere.
 +
|-
 +
| '''smoothbounce''' || makes ricochets use normals.
 +
|-
 +
| '''matref''' || defines a material for the sphere to use.
 +
|}
  
 
==Appearance==
 
==Appearance==

Revision as of 00:40, 3 December 2016

The sphere is a BZW Object that defines a sphere in the game arena.

Code

Appearance of a simple sphere.

This is a reference of all the options available in a sphere object with parameters.

sphere
 name OBJECT_NAME
 divisions 4
 flatshading
 hemisphere
 position X Y Z
 size X Y Z
 radius RADIUS
 rotation ANGLE
 shift X Y Z
 scale X Y Z
 shear X Y Z
 spin ANGLE NORMAL_X NORMAL_Y NORMAL_Z
 phydrv PHYSICS_NAME
 smoothbounce
 matref MATERIAL_NAME
end

Valid parameters for a sphere are:

Parameter Description
name defines the name of the sphere, it is not required, and often unused.
divisions defines the number of subdivisions (pieces) of the sphere.
flatshading enables flat shading, smooth shading is the default.
hemisphere only draw the top half of the sphere.
position defines the center point of the sphere.
size defines the size of the sphere.
radius sets all size values to the same value.
rotation defines rotation for the sphere.
shift shifts the sphere (repeatable).
scale scales the sphere (repeatable).
shear shears the sphere (repeatable).
spin spins the sphere around vector n (repeatable).
phydrv attaches a physics driver to the sphere.
smoothbounce makes ricochets use normals.
matref defines a material for the sphere to use.

Appearance

By default, the sphere is a perfect sphere, with a red brick texture around the outside. You can, however, make the sphere elongated on one side (just don't use the radius option).

History

The sphere object has been supported since BZFlag 2.0.0. In previous versions of BZFlag, this object will not work.

Editor Support

Editors that support the sphere object include Blender using the BZWTools, Wings3D using the BZW Exporter for Wings3D, and pyBZEdit. BZEdit, BZFed, and IBZEdit do NOT support the sphere.