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Editing Staying Alive
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* You get shot | * You get shot | ||
* Wholesale kill, i.e: | * Wholesale kill, i.e: | ||
− | ** Your team flag gets captured by an opposing team in a [[Capture | + | ** Your team flag gets captured by an opposing team in a [[Capture The Flag]] ([[Capture The Flag|CTF]]) match |
** One of your teammates is hit by [[Genocide]] | ** One of your teammates is hit by [[Genocide]] | ||
* You self-destruct | * You self-destruct | ||
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You can avoid this by giving your shooting a little thought, i.e. don't stand close to solid objects (like buildings and walls) while firing directly at them, or fire at them in sharp angles, sending your bullets away from you even after the ricochet. | You can avoid this by giving your shooting a little thought, i.e. don't stand close to solid objects (like buildings and walls) while firing directly at them, or fire at them in sharp angles, sending your bullets away from you even after the ricochet. | ||
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=== Friendly fire === | === Friendly fire === | ||
− | Not only can you shoot yourself, your teammates, your brothers in arms, can shoot you as well on most servers! | + | Not only can you shoot yourself, your teammates, your brothers in arms, can shoot you as well on most servers! |
=== Dodging === | === Dodging === | ||
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==== Bullets ==== | ==== Bullets ==== | ||
− | Dodging shots in BZFlag requires a different technique than most other games. The key to dodging shots in BZFlag is to face at an angle from the person shooting at you. That way, you can avoid the shots completely, or slip in between them. If you are facing straight at your opponent then you must turn to avoid their shots, which wastes precious time. | + | Dodging shots in BZFlag requires a different technique than most other games. In games like Quake, you avoid getting shot by jumping as much as possible. In BZFlag, this is a good way to get killed. Also, in most other games, there is a strafe command. BZFlag has no strafe command. The key to dodging shots in BZFlag is to face at an angle from the person shooting at you. That way, you can avoid the shots completely, or slip in between them. If you are facing straight at your opponent then you must turn to avoid their shots, which wastes precious time. |
Of course, if you are facing away from your opponent, it is difficult to shoot them. Thus, you want to time your approach so that you are facing towards them when they are out of shots, and you are facing away from them when they are shooting at you. | Of course, if you are facing away from your opponent, it is difficult to shoot them. Thus, you want to time your approach so that you are facing towards them when they are out of shots, and you are facing away from them when they are shooting at you. | ||
==== Guided Missiles ==== | ==== Guided Missiles ==== | ||
− | Somebody has fired a GM at you, and it is bearing down fast. What do you do? You drive full speed in a circle perpendicular to the player firing the GM. Watch their frustration as the GMs miss the rear of your tank by a fraction. Keep driving until you're out of range or out of space to drive. This is particularly effective against stationary GM users. With practice, you can develop this method by moving in a spiral, gradually reducing the distance as you drive around the GMer. This way, you can close in and hopefully take a shot at them | + | Somebody has fired a GM at you, and it is bearing down fast. What do you do? You drive full speed in a circle perpendicular to the player firing the GM. Watch their frustration as the GMs miss the rear of your tank by a fraction. Keep driving until you're out of range or out of space to drive. This is particularly effective against stationary GM users. With practice, you can develop this method by moving in a spiral, gradually reducing the distance as you drive around the GMer. This way, you can close in and hopefully take a shot at them. |
=== Jumping === | === Jumping === | ||
− | [[Jumping]] in order to avoid enemy fire is generally considered a bad idea, unless the jump is such that you land in a less accessible place (for example on top of a box). Jumping in the open makes you unbelievably | + | [[Jumping]] in order to avoid enemy fire is generally considered a bad idea, unless the jump is such that you land in a less accessible place (for example on top of a box). Jumping in the open makes you unbelievably venerable to being shot, as all the enemy tanks need to do is fire off a few shots in your direction just before you land. Don't do it unless it's your final option. |
For further information on jumping tactics, see [[Jumping]] | For further information on jumping tactics, see [[Jumping]] | ||
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== Prevent the enemy from capturing your teams flag == | == Prevent the enemy from capturing your teams flag == | ||
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== A note on self destruction == | == A note on self destruction == | ||
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[[Category:Tactics]] | [[Category:Tactics]] | ||
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