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Talk:BZWTools

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Revision as of 07:16, 24 July 2012 by Prestidigitator (Talk | contribs)

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It seems the BZWTools website is dead. Perhaps that should be noted in the page, instead of leaving it contradicting itself as it is now. The dead links should likely be removed or updated. Ratfink 21:55, 2 June 2010 (EDT)

Is this tool still being maintained? I've been mucking around with my own plugin out of impatience since the listed site seems to be dead. So far I have it exporting mesh objects with full color materials (but not textures yet), handling single or double-sided faces (repeats each face inside-out if mesh is double-sided in Blender), adding child Empty objects as inside points, and creating a group for each mesh datablock before making use of it with an "object" group with shift, spin, and scale (for the same kind of re-use of mesh data as Blender uses). The next step would be to create custom objects that export as box, arc, pyramid, etc. and display in Blender using appropriate geometry. Is it worth continuing? How does this compare to the functionality of BZWTools? --Prestidigitator 07:15, 23 July 2012 (UTC)

From what I understand, this tool hasn't been updated in quite some time. While it might be interesting to create a replacement, there is also a program called BZWorkBench that's goal was to be the official map editor for BZFlag. It is located in our SVN repository under /trunk/bzworkbench/ and is written in C/C++. In the long term, it might be better to work on that tool instead. --blast007 11:03, 23 July 2012 (UTC)

Okay. Interesting. I'll definitely have to check that out. Thanks for the info.  :--Prestidigitator 07:16, 24 July 2012 (UTC)