A distinction should be made between superflags and flags that are not super. G, SW, GM, ST, L, WG, SB, BU should be considered Super, the others not. User:Hannibal
I don't think flags should be spread across different pages; not sure if that's what is being suggested? The line between super flags and bad flags isn't clear. What about CL? Probably super too (gives you an advantage). But what about PZ? It's good in that it reduces the number of ways you can be killed. But it's bad because you can't kill anyone while you hold it. And US? Is it neutral? Or bad - you wasted time picking it up! GM isn't so brilliant, you can't lock it at close range. BU usually slows you down and reduces the radar range. What about team flags? Whether a flag is labelled super or bad or whatever doesn't really matter. Just describe how it affects the tank carrying it and adjust your playing to suit. Mr Burns 04:08, 4 April 2007 (EDT)
I think all white flags are called Super Flags. Those flags are then in 2 categories good or bad. All good flags have weaknesses, and that is by design. Useless is the real fence rider as to whether it is good or bad. I could argue it either way so, maybe, it and the Team Flags are neutral as they do nothing to/for the tank. DonnyBaker 09:54, 4 April 2007 (EDT)
- I agree with this, I always have thought Super Flags == White Flags.
No, I was suggesting a seperate category, in the chart and general page info, for superflags. I was under the impression that 'flags' was the term for all the white ones. I believe on the GU non-league HiX, it advertises 'no superflags' but Tiny, V, A, etc. were on the map. Maybe I'm mistaken about this, though. A clear definition of superflag seems to be in order, but that may be hard. I tend to draw the line at wether a player with the given flag can dominate a game, if not, its just a good flag. Hannibal