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Difference between revisions of "Talk:Flag ideas"

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(Discussing rejection of "Flame Thrower" idea)
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Where do I put ideas for modifications to existing flags? I have this idea that Shield should, when you are hit, make you invincible briefly.
 
Where do I put ideas for modifications to existing flags? I have this idea that Shield should, when you are hit, make you invincible briefly.
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== Disappointed that "Flame Thrower" got rejected ==
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I don't think I explained the effect and appearance well enough because the rejection comment is "shockwave does the same thing beter".  My intention with this flag is nothing like SW!  The idea was to introduce a new sound and accompanying visual, without it being some absurdly complex or uber-deadly change to the game, as so many of the suggestions here seem to be!  The shot would be a bit like a thief beam, but slightly longer in duration, say half a second or so (probably server configurable).  Its projection length out of the barrel would be similar to thief, or maybe shorter (again, server configurable).  To add some realism, if the turret turns while the flame is emitting, it should "snake" slightly, just like a real flame thrower!  The flame should never ricochet. -Steve ([[User:Mr Burns|Mr Burns]] 05:17, 27 March 2008 (EDT))

Revision as of 09:17, 27 March 2008

We have flags classified as a "Maybe", but some are Red (Pass), Yellow (Fail), and Grey (which doesn't even mean anything in the legend!). We need some clarification from Riker about what to do with the "Maybes".

- Pine (Bentus)

Where to put ideas for existing flags?

Where do I put ideas for modifications to existing flags? I have this idea that Shield should, when you are hit, make you invincible briefly.

Disappointed that "Flame Thrower" got rejected

I don't think I explained the effect and appearance well enough because the rejection comment is "shockwave does the same thing beter". My intention with this flag is nothing like SW! The idea was to introduce a new sound and accompanying visual, without it being some absurdly complex or uber-deadly change to the game, as so many of the suggestions here seem to be! The shot would be a bit like a thief beam, but slightly longer in duration, say half a second or so (probably server configurable). Its projection length out of the barrel would be similar to thief, or maybe shorter (again, server configurable). To add some realism, if the turret turns while the flame is emitting, it should "snake" slightly, just like a real flame thrower! The flame should never ricochet. -Steve (Mr Burns 05:17, 27 March 2008 (EDT))