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Difference between revisions of "Talk:WaterLevel"

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Non deadly water is handled by a mesh object that is passable?  [[User:JeffM2501|JeffM2501]] 9:32, 19 February 2007 (PST)
 
Non deadly water is handled by a mesh object that is passable?  [[User:JeffM2501|JeffM2501]] 9:32, 19 February 2007 (PST)
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Yes, in fact most water is done with meshes, mostly so that a different death message can be chosen. The water can also be made transparent, which makes it more realistic, especially combined with more than one layer of faces. [[Water]], anyone?[[User:TD-Linux|TD-Linux]] 14:16, 19 February 2007 (EST)

Latest revision as of 19:16, 19 February 2007

It says water is deadly to tanks, however I've seen maps where it is not. Is there a way to turn off the "deadly" of the waterlevel? SilverFox 12:29, 19 February 2007 (EST)

Non deadly water is handled by a mesh object that is passable? JeffM2501 9:32, 19 February 2007 (PST)

Yes, in fact most water is done with meshes, mostly so that a different death message can be chosen. The water can also be made transparent, which makes it more realistic, especially combined with more than one layer of faces. Water, anyone?TD-Linux 14:16, 19 February 2007 (EST)