This wiki is archived and useful information is being migrated to the main bzflag.org website
Editing Tank
Warning: The database has been locked for maintenance, so you will not be able to save your edits right now. You may wish to copy and paste your text into a text file and save it for later.
The administrator who locked it offered this explanation: Archived wiki
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
The tank is the primary avatar of the player in BZFlag.[[image:Blue_tank_small.png|right]] | The tank is the primary avatar of the player in BZFlag.[[image:Blue_tank_small.png|right]] | ||
− | == | + | ==Overview== |
− | + | The BZFlag tank model has been in the game since it's inception, and been an integral part of game play. The tank has received few graphical upgrades over the years, and looks today much the same as it has since the first version of the game. | |
− | The | + | The tank model is currently [http://en.wikipedia.org/wiki/Hardcoded hard coded] as a series of [http://en.wikipedia.org/wiki/OpenGL OpenGL] instruction in the [[BZFlag Source]] code. The model may not be changed externally with out modifications to the game client itself. |
− | The | + | The tank model has been exported from the code, and can be found as a wavefront obj file at http://my.bzflag.org/resources/models/Tank.obj |
This can be imported into most 3d modeling packages. | This can be imported into most 3d modeling packages. | ||
− | + | ==Appearance== | |
The tank model has 7 different colors, or "skins", that it can appear in. The color of the tank results from the team in which the tank is playing, or some other game logic (such as Hunters and Rabbits in [[Rabbit Hunt]]) | The tank model has 7 different colors, or "skins", that it can appear in. The color of the tank results from the team in which the tank is playing, or some other game logic (such as Hunters and Rabbits in [[Rabbit Hunt]]) | ||
The 7 tank colors are as follows: | The 7 tank colors are as follows: | ||
Line 24: | Line 24: | ||
Depending on an individual client's graphical settings, the tank may have animated treads and spinning wheels. The tanks shown are the most basic version of the tank. | Depending on an individual client's graphical settings, the tank may have animated treads and spinning wheels. The tanks shown are the most basic version of the tank. | ||
− | + | ==Dimensions== | |
[[image:Tank_sizes.png|frame|right|Tank dimensions in [[world units]]]] | [[image:Tank_sizes.png|frame|right|Tank dimensions in [[world units]]]] | ||
− | The Tank's visible model is 8.04 [[world units]] long, 2.8 [[World units|units]] wide, and 2. | + | The Tank's visible model is 8.04 [[world units]] long, 2.8 [[World units|units]] wide, and 2.08 [[World units|units]] tall as shown in the image. If one assumes that one [[World units|world unit]] is equivalent to one real world meter, then the tank would be 26 feet 4.5 inches long, 9 feet 2 inches wide, and 6 feet 10 inches tall. |
− | The tank bounding box (used in collisions with world objects) is 6 [[world units]] long, 2.8 [[World units|units]] wide, and 2.05 [[World units|units]] tall, and does not include the | + | The tank bounding box (used in collisions with world objects) is 6 [[world units]] long, 2.8 [[World units|units]] wide, and 2.05 [[World units|units]] tall, and does not include the muzzle forward of the tip of the treads. The muzzle of the barrel is 1.57 [[World units|world units]] from the ground, meaning that a tank can shoot over a box 1.5 [[World units|units]] high. |
− | + | ==History== | |
− | The tank model was originally created by | + | The tank model was originally created by [[Tamar Cohen]] for the first versions of BZFlag and has since been extended and modified by the BZFlag developers. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
[[Category:Concepts]] | [[Category:Concepts]] | ||
[[Category:Map Making]] | [[Category:Map Making]] |