This wiki is archived and useful information is being migrated to the main bzflag.org website
BZFlag was inspired by the game "BattleZone" by Atari, Inc. The BZFlag tank model has been in the game since it's inception, and been an integral part of game play.
The tank has received few graphical upgrades over the years, and looks today much the same as it has since the first version of the game.
The tank model is currently hard coded as a series of OpenGL instruction in the BZFlag Source code. The model may not be changed externally with out modifications to the game client itself.
The Tank model has a total of 7 different colors, or "skins", that it can appear in. The color of the tank results from the team the tank player is on at the current moment, or some other game logic ( such as Hunters and Rabbits in Rabbit Chase ) The 7 tank colors are as follows:
Depending on an individual client's graphical settings, the tank may have animated treads and spinning wheels. The tanks shown are the most basic version of the tank.
The Tank is 8.04 world units long, 2.8 units wide, and 2.08 units tall as shown in the image. The turret is 1.6 world units from the ground, meaning that a tank can shoot over a box 1.5 units high. If one assumes that one world unit is equivalent to one real world meter, then the tank would be 26 feet 4.5 inches long, 9 feet 2 inches wide, and 6 feet 10 inches tall.
The tank model was trigonally created by Tamar Cohen for the first versions of BZFlag and has since been extended and modified by the BZFlag developers.