This wiki is archived and useful information is being migrated to the main bzflag.org website
Editing Teleporter
Warning: The database has been locked for maintenance, so you will not be able to save your edits right now. You may wish to copy and paste your text into a text file and save it for later.
The administrator who locked it offered this explanation: Archived wiki
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
A [[Teleporter]] is a [[BZW]] map structure that defines a object which transports the user to another teleporter in a different part of the world/map. | A [[Teleporter]] is a [[BZW]] map structure that defines a object which transports the user to another teleporter in a different part of the world/map. | ||
− | |||
==Code== | ==Code== | ||
Line 7: | Line 6: | ||
{| | {| | ||
| | | | ||
− | teleporter | + | teleporter |
+ | name example_teleporter | ||
position 0.0 0.0 0.0 | position 0.0 0.0 0.0 | ||
− | size 0.125 | + | size 5 0.125 20 |
rotation 0.0 | rotation 0.0 | ||
border 1.12 | border 1.12 | ||
end | end | ||
|} | |} | ||
− | |||
Valid parameters for a teleporter are | Valid parameters for a teleporter are | ||
− | + | *'''name''': defines a name for the teleport (2.0+ only). although rarely used, it proves helpful to use these for linking teleports. | |
− | + | *'''position''': defines the center of the teleporter in X and Y and the bottom of the teleporter in Z. | |
− | + | *'''rotation''': defines a rotation around the Z axis for the teleporter, in degrees. | |
− | + | *'''size''': defines the distance from the center to the side of the teleporter in X and Y, and the total height of the teleporter in Z. | |
− | + | *'''border''': defines the yellow caution border around the teleporter entry point. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | Note: Teleporters are entered through | + | Note: Teleporters are entered through Y. As such, it is recommended to keep Y fairly small (.125 works well). However, if Y is zero, it will cause BZFlag bugs. If you need to enter a teleport from X, rotating it 90 degrees is the suggested solution. Teleports are 2-sided, not 4. |
==Appearance== | ==Appearance== | ||
Teleporters appear with a yellow/black caution texture on the outer border of the object and with a pulsing texture in the middle. | Teleporters appear with a yellow/black caution texture on the outer border of the object and with a pulsing texture in the middle. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==History== | ==History== | ||
Line 68: | Line 31: | ||
==Editor Support== | ==Editor Support== | ||
Supported by all known editors. | Supported by all known editors. | ||
− | |||
[[category:Map Making]] | [[category:Map Making]] | ||
[[category:Map Objects]] | [[category:Map Objects]] |