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A [[Teleporter]] is a [[BZW]] map structure that defines a object which transports the user to another teleporter in a different part of the world/map.
 
A [[Teleporter]] is a [[BZW]] map structure that defines a object which transports the user to another teleporter in a different part of the world/map.
To be used effectively, one or more teleporters must be combined with [[link|links]].
 
  
 
==Code==
 
==Code==
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{|
 
{|
 
|
 
|
   teleporter example_teleporter_name
+
   teleporter
 +
  name example_teleporter
 
   position 0.0 0.0 0.0  
 
   position 0.0 0.0 0.0  
   size 0.125 5 20
+
   size 5 0.125 20
 
   rotation 0.0
 
   rotation 0.0
 
   border 1.12
 
   border 1.12
 
   end  
 
   end  
 
|}
 
|}
 
 
Valid parameters for a teleporter are
 
Valid parameters for a teleporter are
{|{{Prettytable}}
+
*'''name''': defines a name for the teleport (2.0+ only). although rarely used, it proves helpful to use these for linking teleports.
|-
+
*'''position''': defines the center of the teleporter in X and Y and the bottom of the teleporter in Z.
| {{Hl3}} |'''Parameter'''
+
*'''rotation''': defines a rotation around the Z axis for the teleporter, in degrees.
| {{Hl3}} |'''Description'''
+
*'''size''': defines the distance from the center to the side of the teleporter in X and Y, and the total height of the teleporter in Z.
|-
+
*'''border''': defines the yellow caution border around the teleporter entry point.
| '''name''' || defines a name for the teleport (3.0+ only - put the name after the word 'teleporter' in 2.0). This is used when [[Link|linking]] teleporters together.
+
|-
+
| '''position''' || defines the center of the teleporter in X and Y and the bottom of the teleporter in Z.
+
|-
+
| '''rotation''' || defines a rotation around the Z axis for the teleporter, in degrees.
+
|-
+
| '''size''' || defines the distance from the center to the side of the teleporter in X and Y, and the total height of the teleporter in Z.
+
|-
+
| '''border''' || defines the yellow caution border around the teleporter entry point.
+
|}
+
  
Note: Teleporters are entered through X. As such, it is recommended to keep X fairly small (.125 works well). However, if X is zero, it will cause BZFlag bugs. If you need to enter a teleport from Y, rotating it 90 degrees is the suggested solution. X shouldn't be larger than the border size either, or else the shimmering portal will extend outside the teleporter frame, and create an invisible wall in between. Teleports are 2-sided, not 4.
+
Note: Teleporters are entered through Y. As such, it is recommended to keep Y fairly small (.125 works well). However, if Y is zero, it will cause BZFlag bugs. If you need to enter a teleport from X, rotating it 90 degrees is the suggested solution. Teleports are 2-sided, not 4.
  
 
==Appearance==
 
==Appearance==
 
Teleporters appear with a yellow/black caution texture on the outer border of the object and with a pulsing texture in the middle.
 
Teleporters appear with a yellow/black caution texture on the outer border of the object and with a pulsing texture in the middle.
 
#Teleporters may be textured with a magic material name , LinkMaterial.
 
#There is no need for "matref LinkMaterial" in the teleporter definition.
 
 
  dynamicColor
 
  name LinkDynCol
 
  red limits 0 0.25
 
  red sinusoid 2 0 1
 
  green limits 0 0.25
 
  green sinusoid 2 0.666667 1
 
  blue limits 0 0.25
 
  blue sinusoid 2 1.33333 1
 
  alpha limits 0.75 0.75
 
end
 
textureMatrix
 
  name LinkTrix
 
  shift 0 -0.05
 
  center 0 0
 
end
 
material 
 
name LinkMaterial
 
  nolighting
 
  addtexture  telelink.png
 
    texmat LinkTrix
 
    dyncol LinkDynCol
 
end
 
  
 
==History==
 
==History==
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==Editor Support==
 
==Editor Support==
 
Supported by all known editors.
 
Supported by all known editors.
 
  
 
[[category:Map Making]]
 
[[category:Map Making]]
 
[[category:Map Objects]]
 
[[category:Map Objects]]

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