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Difference between revisions of "Teleporter"

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(Code)
(Code)
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   teleporter example_teleporter_name
 
   teleporter example_teleporter_name
 
   position 0.0 0.0 0.0  
 
   position 0.0 0.0 0.0  
   size 5 0.125 20
+
   size 0.125 5 20
 
   rotation 0.0
 
   rotation 0.0
 
   border 1.12
 
   border 1.12
Line 37: Line 37:
 
</properties>
 
</properties>
  
Note: Teleporters are entered through Y. As such, it is recommended to keep Y fairly small (.125 works well). However, if Y is zero, it will cause BZFlag bugs. If you need to enter a teleport from X, rotating it 90 degrees is the suggested solution. Teleports are 2-sided, not 4.
+
Note: Teleporters are entered through X. As such, it is recommended to keep X fairly small (.125 works well). However, if X is zero, it will cause BZFlag bugs. If you need to enter a teleport from Y, rotating it 90 degrees is the suggested solution. Teleports are 2-sided, not 4.
  
 
==Appearance==
 
==Appearance==

Revision as of 06:18, 27 July 2007

A Teleporter is a BZW map structure that defines a object which transports the user to another teleporter in a different part of the world/map. To be used effectively, one or more teleporters must be combined with links.

Code

Teleporter with the default textures

The code for a teleporter object is as follows

 teleporter
  name example_teleporter_name
  position 0.0 0.0 0.0 
  size 5 0.125 20
  rotation 0.0
  border 1.12
 end 

OR

 teleporter example_teleporter_name
  position 0.0 0.0 0.0 
  size 0.125 5 20
  rotation 0.0
  border 1.12
 end 

Valid parameters for a teleporter are

name defines a name for the teleport (2.0+ only). although rarely used, it proves helpful to use these for linking teleports by link object.
position defines the center of the teleporter in X and Y and the bottom of the teleporter in Z.
rotation defines a rotation around the Z axis for the teleporter, in degrees.
size defines the distance from the center to the side of the teleporter in X and Y, and the total height of the teleporter in Z.
border defines the yellow caution border around the teleporter entry point.


Note: Teleporters are entered through X. As such, it is recommended to keep X fairly small (.125 works well). However, if X is zero, it will cause BZFlag bugs. If you need to enter a teleport from Y, rotating it 90 degrees is the suggested solution. Teleports are 2-sided, not 4.

Appearance

Teleporters appear with a yellow/black caution texture on the outer border of the object and with a pulsing texture in the middle.

History

The teleporters first appeared in BZFlag 1.0.0. In BZFlag 2.0.0, they were redesigned, introducing the name field, making link creation easier for designers.

Editor Support

Supported by all known editors.