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Difference between revisions of "Teleporter"
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===Hints=== | ===Hints=== | ||
Most beginners have problems trying to change the size of a teleporter. Don't change the 0.125. It's there for a reason. | Most beginners have problems trying to change the size of a teleporter. Don't change the 0.125. It's there for a reason. | ||
− | size 0.125 | + | size 0.125 5 20 |
[[category:Map Making]] | [[category:Map Making]] | ||
[[category:Map Objects]] | [[category:Map Objects]] |
Revision as of 18:24, 22 August 2007
A Teleporter is a BZW map structure that defines a object which transports the user to another teleporter in a different part of the world/map. To be used effectively, one or more teleporters must be combined with links.
Contents
Code
The code for a teleporter object is as follows
teleporter name example_teleporter_name position 0.0 0.0 0.0 size 0.125 5 20 rotation 0.0 border 1.12 end |
OR
teleporter example_teleporter_name position 0.0 0.0 0.0 size 0.125 5 20 rotation 0.0 border 1.12 end |
Valid parameters for a teleporter are
name | defines a name for the teleport (2.0+ only). although rarely used, it proves helpful to use these for linking teleports by link object. |
position | defines the center of the teleporter in X and Y and the bottom of the teleporter in Z. |
rotation | defines a rotation around the Z axis for the teleporter, in degrees. |
size | defines the distance from the center to the side of the teleporter in X and Y, and the total height of the teleporter in Z. |
border | defines the yellow caution border around the teleporter entry point. |
Note: Teleporters are entered through X. As such, it is recommended to keep X fairly small (.125 works well). However, if X is zero, it will cause BZFlag bugs. If you need to enter a teleport from Y, rotating it 90 degrees is the suggested solution. X shouldn't be larger than the border size either, or else the shimmering portal will extend outside the teleporter frame, and create an invisible wall in between. Teleports are 2-sided, not 4.
Appearance
Teleporters appear with a yellow/black caution texture on the outer border of the object and with a pulsing texture in the middle.
#Teleporters may be textured with a magic material name , LinkMaterial. #There is no need for "matref LinkMaterial" in the teleporter definition. dynamicColor name LinkDynCol red limits 0 0.25 red sinusoid 2 0 1 green limits 0 0.25 green sinusoid 2 0.666667 1 blue limits 0 0.25 blue sinusoid 2 1.33333 1 alpha limits 0.75 0.75 end textureMatrix name LinkTrix shift 0 -0.05 center 0 0 end material name LinkMaterial nolighting addtexture telelink.png texmat LinkTrix dyncol LinkDynCol end
History
The teleporters first appeared in BZFlag 1.0.0. In BZFlag 2.0.0, they were redesigned, introducing the name field, making link creation easier for designers.
Editor Support
Supported by all known editors.
Hints
Most beginners have problems trying to change the size of a teleporter. Don't change the 0.125. It's there for a reason.
size 0.125 5 20