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Teleporter

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Revision as of 18:17, 18 March 2007 by Tanner (Talk | contribs) (Add teleporters.)

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A Teleporter is a BZW map structure that defines a object which transports the user to another teleporter in a different part of the world/map.

Code

The code for a teleporter object is as follows

 teleporter
 name example_teleporter 
 position 0.0 0.0 0.0 
 size 5 0.125 20
 rotation 0.0
 border 1.12
 end 

Valid parameters for a teleporter are

  • position; defines the center of the teleporter in X and Y and the bottom of the teleporter in Z.
  • rotation; defines a rotation around the Z axis for the teleporter, in degrees.
  • size; defines the distance from the center to the side of the teleporter in X and Y, and the total height of the teleporter in Z.
  • border; defines the yellow caution border around the teleporter entry point.

Appearence

Teleporters appear with a yellow/black caution texture on the outer border of the object and with a pulsing texture in the middle.

History

Editor Support

Supported by all known editors.