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Editing TextureMatrix
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− | A TextureMatrix, or texmat, when applied to a material object | + | A TextureMatrix, or texmat, when applied to a material, object allows you to define how a texture will appear in an material. It can be used to manipulate still (fixed) textures as well as animated ones. |
== Code == | == Code == | ||
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The valid parameters for textureMatrix are: | The valid parameters for textureMatrix are: | ||
− | + | <properties> | |
− | + | name=Name of the texmat, for reference | |
− | + | scale=Causes texture to dynamically change it's size, parameters are u/v frequencies, then u/v scales. | |
− | + | spin=Cause a texture to spin around a center point, parameter is rotational frequency. | |
− | + | shift=Causes texture to move linearly, parameters are u/v frequencies. | |
− | + | center=Central point for spin and scale | |
− | + | fixedscale=Fixed scale, texture doesn't move with time. | |
− | + | fixedspin=Fixed spin, texture doesn't move with time. | |
− | + | fixedshift=Fixed shift, texture doesn't move with time. | |
− | + | </properties> | |
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A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so: | A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so: | ||
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== Editor Support == | == Editor Support == | ||
− | The Texture Matrix | + | There are currently no supported editors. The Texture Matrix object must be added by hand in a text editor. |
==History== | ==History== | ||
− | The | + | The Physics object was added with the [[BZFlag 2.0.0|v2.0.0]] release of BZFlag. |
[[Category:Map Making]] | [[Category:Map Making]] | ||
[[Category:Map Objects]] | [[Category:Map Objects]] |