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Difference between revisions of "TextureMatrix"
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(Hello Texmats. Needs some work.) |
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Texture Matrix must be used in conjunction with the [[Material]] object using texmat. | Texture Matrix must be used in conjunction with the [[Material]] object using texmat. | ||
+ | valid parameters for a Material are: | ||
+ | <properties> | ||
+ | name=name for reference | ||
+ | scale=u/v freqs, u/v scales | ||
+ | spin=rotation freq | ||
+ | shift=u/v freqs | ||
+ | center=dynamic u/v center (for spin and scale) | ||
+ | fixedscale=time invariant u/v scale | ||
+ | fixedspin=time invariant rotation | ||
+ | fixedshift=time invariant u/v shift | ||
+ | </properties> | ||
==Examples== | ==Examples== |
Revision as of 03:53, 9 November 2007
The texture matrix object allows you to define how a texture will appear in an material. It can be used to manipulate still (fixed) textures as well as animated ones.
Code
textureMatrix name example_texmat scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales spin 0.0 # rotation freq shift 0.0 0.0 # u/v freqs center 0.5 0.5 # dynamic u/v center (for spin and scale) fixedscale 0.0 0.0 # time invariant u/v scale fixedspin 0.0 # time invariant rotation fixedshift 0.0 0.0 # time invariant u/v shift end |
Texture Matrix must be used in conjunction with the Material object using texmat. valid parameters for a Material are:
name | name for reference |
scale | u/v freqs, u/v scales |
spin | rotation freq |
shift | u/v freqs |
center | dynamic u/v center (for spin and scale) |
fixedscale | time invariant u/v scale |
fixedspin | time invariant rotation |
fixedshift | time invariant u/v shift |
Examples
Texture Matrix is often used to create the appearance of flowing water or lava with the "shift" argument.