This wiki is archived and useful information is being migrated to the main bzflag.org website
Difference between revisions of "TextureMatrix"
From BZFlagWiki
(→Editor Support) |
m (→Code: properties formatting) |
||
Line 17: | Line 17: | ||
The valid parameters for textureMatrix are: | The valid parameters for textureMatrix are: | ||
− | + | ||
− | name | + | ;name: Name of the texmat, for reference |
− | scale | + | ;scale: Causes texture to dynamically change it's size, parameters are u/v frequencies, then u/v scales. |
− | spin | + | ;spin: Cause a texture to spin around a center point, parameter is rotational frequency. |
− | shift | + | ;shift: Causes texture to move linearly, parameters are u/v frequencies. |
− | center | + | ;center: Central point for spin and scale |
− | fixedscale | + | ;fixedscale: Fixed scale, texture doesn't move with time. |
− | fixedspin | + | ;fixedspin: Fixed spin, texture doesn't move with time. |
− | fixedshift | + | ;fixedshift: Fixed shift, texture doesn't move with time. |
− | + | ||
A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so: | A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so: |
Revision as of 03:09, 28 July 2012
A TextureMatrix, or texmat, when applied to a material object, allows you to define how a texture will appear in a material. It can be used to manipulate still (fixed) textures as well as animated ones.
Code
textureMatrix name example_texmat scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales spin 0.0 # rotation freq shift 0.0 0.0 # u/v freqs center 0.5 0.5 # dynamic u/v center (for spin and scale) fixedscale 0.0 0.0 # time invariant u/v scale fixedspin 0.0 # time invariant rotation fixedshift 0.0 0.0 # time invariant u/v shift end |
The valid parameters for textureMatrix are:
- name
- Name of the texmat, for reference
- scale
- Causes texture to dynamically change it's size, parameters are u/v frequencies, then u/v scales.
- spin
- Cause a texture to spin around a center point, parameter is rotational frequency.
- shift
- Causes texture to move linearly, parameters are u/v frequencies.
- center
- Central point for spin and scale
- fixedscale
- Fixed scale, texture doesn't move with time.
- fixedspin
- Fixed spin, texture doesn't move with time.
- fixedshift
- Fixed shift, texture doesn't move with time.
A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so:
material name example_material diffuse 1 1 1 1 texture caution texmat example_texmat end |
Editor Support
The Texture Matrix can only be added to a map by hand, or by pyBzEdit.
History
The TextureMatrix object was added with the v2.0.0 release of BZFlag.