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TextureMatrix
From BZFlagWiki
Revision as of 03:55, 9 November 2007 by 216.184.14.19 (Talk)
The texture matrix object allows you to define how a texture will appear in an material. It can be used to manipulate still (fixed) textures as well as animated ones.
Code
textureMatrix name example_texmat scale 0.0 0.0 1.0 1.0 spin 0.0 shift 0.0 0.0 center 0.5 0.5 fixedscale 0.0 0.0 fixedspin 0.0 fixedshift 0.0 0.0 end |
Texture Matrix must be used in conjunction with the Material object using texmat. valid parameters for a textureMatrix are:
name | name for reference |
scale | u/v freqs, u/v scales |
spin | rotation freq |
shift | u/v freqs |
center | dynamic u/v center (for spin and scale) |
fixedscale | time invariant u/v scale |
fixedspin | time invariant rotation |
fixedshift | time invariant u/v shift |
Examples
Texture Matrix is often used to create the appearance of flowing water or lava with the "shift" argument.