This wiki is archived and useful information is being migrated to the main bzflag.org website
TextureMatrix
From BZFlagWiki
Revision as of 17:58, 1 August 2008 by 69.250.247.75 (Talk) (Undo revision 4779 by 69.234.112.47 (Talk))
A TextureMatrix, or texmat, when applied to a material, object allows you to define how a texture will appear in an material. It can be used to manipulate still (fixed) textures as well as animated ones.
Code
textureMatrix name example_texmat scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales spin 0.0 # rotation freq shift 0.0 0.0 # u/v freqs center 0.5 0.5 # dynamic u/v center (for spin and scale) fixedscale 0.0 0.0 # time invariant u/v scale fixedspin 0.0 # time invariant rotation fixedshift 0.0 0.0 # time invariant u/v shift end |
The valid parameters for textureMatrix are:
name | Name of the texmat, for reference |
scale | Causes texture to dynamically change it's size, parameters are u/v frequencies, then u/v scales. |
spin | Cause a texture to spin around a center point, parameter is rotational frequency. |
shift | Causes texture to move linearly, parameters are u/v frequencies. |
center | Central point for spin and scale |
fixedscale | Fixed scale, texture doesn't move with time. |
fixedspin | Fixed spin, texture doesn't move with time. |
fixedshift | Fixed shift, texture doesn't move with time. |
A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so:
material name example_material diffuse 1 1 1 1 texture caution texmat example_texmat end |
Editor Support
There are currently no supported editors. Texture matrices will need to be added by hand in a text editor.
History
The Physics object was added with the v2.0.0 release of BZFlag.