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TextureMatrix

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Revision as of 15:22, 30 November 2007 by Tedius (Talk | contribs)

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A TextureMatrix, or texmat, when applied to a material, object allows you to define how a texture will appear in an material. It can be used to manipulate still (fixed) textures as well as animated ones.

Code

textureMatrix
 name example_texmat
 scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales
 spin 0.0 # rotation freq
 shift 0.0 0.0 # u/v freqs
 center 0.5 0.5 # dynamic u/v center (for spin and scale)
 fixedscale 0.0 0.0 # time invariant u/v scale
 fixedspin 0.0 # time invariant rotation
 fixedshift 0.0 0.0 # time invariant u/v shift
end

The valid parameters for textureMatrix are:

name Name of the texmat, for reference
scale Causes texture to dynamically change it's size, parameters are u/v frequencies, then u/v scales.
spin Cause a texture to spin around a center point, parameter is rotational frequency.
shift Causes texture to move linearly, parameters are u/v frequencies.
center Central point for spin and scale
fixedscale Fixed scale, texture doesn't move with time.
fixedspin Fixed spin, texture doesn't move with time.
fixedshift Fixed shift, texture doesn't move with time.


A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so:

material
 name example_material
 diffuse 1 1 1 1
 texture caution
 texmat example_texmat
end

Editor Support

There are currently no supported editors: Texture Matrices will need to be added by hand in a text editor.

History

The Physics object was added with the v2.0.0 release of BZFlag.