A TextureMatrix, or texmat, when applied to a material object, allows you to define how a texture will appear in a material. It can be used to manipulate still (fixed) textures as well as animated ones.
textureMatrix name example_texmat scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales spin 0.0 # rotation freq shift 0.0 0.0 # u/v freqs center 0.5 0.5 # dynamic u/v center (for spin and scale) fixedscale 0.0 0.0 # time invariant u/v scale fixedspin 0.0 # time invariant rotation fixedshift 0.0 0.0 # time invariant u/v shift end
The valid parameters for textureMatrix are:
|name||Name of the texmat, for reference|
|scale||Causes texture to dynamically change it's size, parameters are u/v frequencies, then u/v scales.|
|spin||Cause a texture to spin around a center point, parameter is rotational frequency.|
|shift||Causes texture to move linearly, parameters are u/v frequencies.|
|center||Central point for spin and scale|
|fixedscale||Fixed scale, texture doesn't move with time.|
|fixedspin||Fixed spin, texture doesn't move with time.|
|fixedshift||Fixed shift, texture doesn't move with time.|
A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so:
material name example_material diffuse 1 1 1 1 texture caution texmat example_texmat end
There are currently no supported editors. The Texture Matrix object must be added by hand in a text editor.
The Physics object was added with the v2.0.0 release of BZFlag.