https://wiki.bzflag.org/index.php?title=Texturing_how_to&feed=atom&action=history
Texturing how to - Revision history
2024-03-28T08:19:25Z
Revision history for this page on the wiki
MediaWiki 1.26.3
https://wiki.bzflag.org/index.php?title=Texturing_how_to&diff=9123&oldid=prev
Zehra: /* See also */ improved display of content
2016-11-23T21:02:34Z
<p><span dir="auto"><span class="autocomment">See also: </span> improved display of content</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:02, 23 November 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">:Category:</del>Map Making]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* </ins>[[Map Making]]</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Mesh]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Map Making]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Map Making]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tutorials]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tutorials]]</div></td></tr>
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Zehra
https://wiki.bzflag.org/index.php?title=Texturing_how_to&diff=4879&oldid=prev
Samjetski: see also, categories
2008-09-13T07:13:21Z
<p>see also, categories</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:13, 13 September 2008</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Map Making]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Map Making]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Tutorials]]</ins></div></td></tr>
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Samjetski
https://wiki.bzflag.org/index.php?title=Texturing_how_to&diff=4878&oldid=prev
Samjetski: /* See also */
2008-09-13T07:09:12Z
<p><span dir="auto"><span class="autocomment">See also</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[:Category:Map Making]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[:Category:Map Making]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Material]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Material]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Mesh]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Mesh]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[TextureMatrix]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[TextureMatrix]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Map Making]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Map Making]]</div></td></tr>
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Samjetski
https://wiki.bzflag.org/index.php?title=Texturing_how_to&diff=4877&oldid=prev
Samjetski at 07:08, 13 September 2008
2008-09-13T07:08:41Z
<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:08, 13 September 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l122" >Line 122:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   <Object that material is used in></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   <Object that material is used in></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==See also==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[:Category:Map Making]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Material]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Mesh]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[TextureMatrix]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Map Making]]</ins></div></td></tr>
</table>
Samjetski
https://wiki.bzflag.org/index.php?title=Texturing_how_to&diff=3879&oldid=prev
Optic Delusion: Dynamic color section seems particularly weak.
2007-12-27T23:42:31Z
<p>Dynamic color section seems particularly weak.</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:42, 27 December 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l105" >Line 105:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Values after the texsize keyword are specific to the object. Usually the order is sides first, top/bottom after that. Two values specify the size of the texture. If value is positive, it is relational to the size of the object. In our example, 0.5 means there will be 0.5 texture-tiles per face, ie. whole tile is twice as big as the side of the box. Negative values specify size in bzmap units, -8 -8 -8 -8 seems to be the default size that means each tile will be 8x8 bzmap units. For arc, there seems to be no top/bottom values. If you want more detailed control over textures, trepan recommends to use textureMatrix.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Values after the texsize keyword are specific to the object. Usually the order is sides first, top/bottom after that. Two values specify the size of the texture. If value is positive, it is relational to the size of the object. In our example, 0.5 means there will be 0.5 texture-tiles per face, ie. whole tile is twice as big as the side of the box. Negative values specify size in bzmap units, -8 -8 -8 -8 seems to be the default size that means each tile will be 8x8 bzmap units. For arc, there seems to be no top/bottom values. If you want more detailed control over textures, trepan recommends to use textureMatrix.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Dynamic colors</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">=</ins>Dynamic colors<ins class="diffchange diffchange-inline">=</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I will discuss dynamic colors very briefly, since they are quite complicated and out of the scope of this tutorial. Dynamic colors are colors that change. And no, they do not change at the same time for all the clients, so you can't have traffic lights etc.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I will discuss dynamic colors very briefly, since they are quite complicated and out of the scope of this tutorial. Dynamic colors are colors that change. And no, they do not change at the same time for all the clients, so you can't have traffic lights etc.</div></td></tr>
</table>
Optic Delusion
https://wiki.bzflag.org/index.php?title=Texturing_how_to&diff=3878&oldid=prev
Optic Delusion: Copied JPA's texturing how-to. I'm not entirely happy with it. Some things have changed since the introduction of BZFlag 2.0. I will revisit this post.
2007-12-27T23:40:50Z
<p>Copied JPA's texturing how-to. I'm not entirely happy with it. Some things have changed since the introduction of BZFlag 2.0. I will revisit this post.</p>
<p><b>New page</b></p><div>The following is ©Petteri Aimonen 2005 (JPA)<br />
<br />
=Materials=<br />
As of version 2.0.10 all BZFlag objects except base and teleporter frame support materials. (Technically the box and pyramid objects do not support materials, but they get auto converted to meshbox and meshpyr.)<br />
<br />
To have a texture, you need a material. According to bzw manpage, a material object is defined as follows:<br />
<br />
material<br />
name example_material<br />
addtexture filename # add texture (without PNG extension)<br />
notextures # specify that no textures are to be used<br />
notexcolor # the color is not applied to the texture<br />
notexalpha # don't use the texture's alpha channel<br />
# if a texture is specified, but not found, the default texture<br />
# will be used. if the default texture is also not available, then<br />
# the color will be used (untextured)<br />
texmat -1 # texture matrix (-1 for none)<br />
dyncol -1 # dynamic color (-1 for none)<br />
ambient 0.2 0.2 0.2 1.0 # ambient color<br />
diffuse 1.0 1.0 1.0 1.0 # diffuse color (main color)<br />
color 1.0 1.0 1.0 1.0 # synonym for 'diffuse'<br />
specular 0.0 0.0 0.0 1.0 # specular color<br />
emission 0.0 0.0 0.0 1.0 # emission color<br />
shininess 0.0 # shininess<br />
resetmat # restore default values<br />
end<br />
<br />
Not all combinations and uses of those options will be descibed in this tutorial, but it should give you a basic idea about materials and textures.<br />
<br />
The most basic material is as follows:<br />
<br />
material<br />
name red<br />
diffuse 0.8 0.2 0.2 1<br />
end<br />
<br />
As you may guess, it is red. Diffuse and other color definitions in bzw are RGB in 0..1 range. In most programs, RGB is in range 0..255. To convert values from bzw to other programs or vice versa (for choosing colors etc.), use:<br />
<br />
RGB = BZWColor * 255<br />
BZWColor = RGB / 255<br />
Simple, huh? So, if we want to know what diffuse 0.8 0.2 0.2 1 is in RGB, we do:<br />
<br />
0.8 * 255 , 0.2 * 255 , 0.2 * 255 , 1 * 255<br />
And the result is:<br />
204 , 51 , 51 , 255<br />
<br />
Four values, why? The fourth number is the alpha channel, or transparency. A value of 1 is fully opaque, and 0 would be invisible. 0.9 is slightly transparent and 0.1 almost invisible.<br />
<br />
Defining texture can be done either for all faces:<br />
meshbox<br />
position 0 0 0<br />
size 10 10 5<br />
matref red <br />
end<br />
<br />
Material can also be defined for just one side:<br />
<br />
meshbox<br />
position 0 0 0<br />
size 10 10 5<br />
matref red<br />
top matref blue<br />
end<br />
That first defines all faces as red, and then changes top of the box to blue. Order is important!<br />
<br />
=Textures=<br />
<br />
This far, we havent used any textures. Client has to have the textures used on the map. You can make your own textures with any image editor capable of saving as ".png", but you have to make them available in internet and players have to download and install them to see your map right! There are some builtin textures in bzflag, though:<br />
<br />
boxwall (the ordinary texture for walls)<br />
clouds (on the sky)<br />
mesh<br />
pyrwall (ordinary pyramids)<br />
roof (ordinary box roof)<br />
std_ground (grass)<br />
telelink (teleport texture)<br />
tetrawall<br />
wall (outer wall, rocks)<br />
water<br />
There are some others, but these are the most usable ones. With diffuse and creative mind, you can usually get almost anything from them.<br />
<br />
Textures are added with addtexture-keyword. If we wanted to add a texture to our red meshbox, the complete code would look like:<br />
<br />
material<br />
name red<br />
diffuse 0.8 0.2 0.2 1<br />
addtexture boxwall<br />
end<br />
<br />
meshbox<br />
position 0 0 0<br />
size 10 10 5<br />
matref red<br />
end<br />
Texture scaling<br />
<br />
Example of texsize use:<br />
<br />
meshbox<br />
position 0 0 0<br />
size 10 10 5<br />
texsize 0.5 0.5 0.5 0.5<br />
matref red<br />
end<br />
Values after the texsize keyword are specific to the object. Usually the order is sides first, top/bottom after that. Two values specify the size of the texture. If value is positive, it is relational to the size of the object. In our example, 0.5 means there will be 0.5 texture-tiles per face, ie. whole tile is twice as big as the side of the box. Negative values specify size in bzmap units, -8 -8 -8 -8 seems to be the default size that means each tile will be 8x8 bzmap units. For arc, there seems to be no top/bottom values. If you want more detailed control over textures, trepan recommends to use textureMatrix.<br />
<br />
Dynamic colors<br />
<br />
I will discuss dynamic colors very briefly, since they are quite complicated and out of the scope of this tutorial. Dynamic colors are colors that change. And no, they do not change at the same time for all the clients, so you can't have traffic lights etc.<br />
<br />
According to bzw man page, there are five dynamic color commands: limits, sinusoid, clampUp, clampDown and sequence. Of these, only sinusoid and limits are used here.<br />
<br />
dynamicColor<br />
name flash<br />
red sinusoid 8 0 1 #8 seconds cycle, from 0 to 1<br />
blue limits 0 0 #always 0<br />
green limits 0 0 # always 0<br />
end<br />
material<br />
name red<br />
dyncol flash<br />
end<br />
<Object that material is used in></div>
Optic Delusion