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BZFlag 3.0.0 will support TTF fonts and Unicode characters. This opens up possibilities to include more translations in the game, or to improve older translations. If you would like to help, you should check out the latest code from the [BZFlag SVN] repository and build a 2.99.x/3.x.x client.
  
 
The language files are stored within the l10n directory in the data directory. We have a starting template located in the [http://bzflag.svn.sourceforge.net/viewvc/bzflag/trunk/bzflag/data/l10n/bzflag_xx.po?view=markup bzflag_xx.po] file with some information at the top to get you started.
 
The language files are stored within the l10n directory in the data directory. We have a starting template located in the [http://bzflag.svn.sourceforge.net/viewvc/bzflag/trunk/bzflag/data/l10n/bzflag_xx.po?view=markup bzflag_xx.po] file with some information at the top to get you started.

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